Matheus Jenevain
- Final Fantasy Tactics
- God Hand
- Shin Megami Tensei V: Vengeance
Matheus Jenevain's Reviews
The game has a very fast and dynamic combat system, ship battles that are very fun to face, a good range of customizations for both the protagonist and the ship, a light and unpretentious plot, crazier substories than ever to follow, lots to do, minigames, in short. Everything we want. Except for the unimpressive visuals, the shrinking of heat actions and the usual reuse, I don't have much to complain about.
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The game is very simple in its various facets and does not offer much to keep the player engaged for a long time.
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The Legend of Heroes: Trails through Daybreak II seemed like a good way to show how old franchises can still improve over time. The title managed to capitalize on all the strengths of its predecessor, improving them, while working to correct the weaknesses.
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Momodora: Moonlit Farewell delivers solid gameplay that is as enjoyable to control as it is to watch. The title has good mechanics, applies them successfully, and also rewards the curious player who searches every nook and cranny.
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We have a roguelike with solid foundations, which delivers what is expected of the genre along with fluid and fun gameplay for up to four players. In addition, the variety of turtle abilities and upgrades give a good variation to the formula, allowing the use of several builds so that no player can find fault.
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We have a really cool plot with charismatic and captivating characters, a lively and super detailed world, lots of fun mechanics, a lot of things to do and discover, skills to improve and they even made it easier to get our schnapps to save the game. Look how wonderful!
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Orcs Must Die! Deathtrap is a very fun game, which offers a good dose of chaos and chaos combined with the good old tower defense scheme.
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FREEDOM WARS Remastered was still a joy to play. I'm really glad that titles like it are being revisited, and I hope that other rare Vita gems will fall back into our loving arms.
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I found the combat to be quite fun and, despite the low selection of equipment at the beginning, it managed to challenge and engage me in equal measure. I also found it fun to explore and find secrets, even if I did get a little lost at times or didn't really know where I came from or where I should go. These are small things, but they end up making a difference.
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Phantom Brave: The Lost Hero manages to bring many iconic ideas from the previous game, such as the confinement system, while also injecting new life and ideas to make the formula even more refined and appealing to the new generation of players.
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We have a beautiful game to look at and hear, with precise and refined gameplay that will easily please any fan of the genre.
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The game creates a really cool atmosphere, combined with fun and challenging exploration. In addition, the puzzles and clue system help to differentiate the game from its peers, challenging the player while also keeping them intrigued to discover what lies ahead.
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Blade Chimera presents itself as a very fun metroidvania, with solid foundations and a good amount of content to explore if the player wishes.
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Age of Darkness: Final Stand is a great way to bring together two different genres, leveraging the strengths of both to create a unique experience that challenges the player in a variety of different ways.
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DYNASTY WARRIORS: ORIGINS is a respected musou who ranks among the best in the franchise. It maintains the solid foundations we already know, while promoting innovation and opening up space for new directions and styles for a genre that often doesn't tend to innovate much.
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Kingdom Come: Deliverance delivers a good RPG experience, mainly due to its mechanics and skills, set in a very cool vision of life in the 15th century. The attention to detail, both in terms of visuals and in the particularities of player-game interaction, was also very good. Among the tears, I can mention that the game takes a long time to load, has a certain complexity in mechanics that may put some players off and it was lacking that subtitle for the crowd.
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Nine Sols is a game that deserves our attention, regardless of whether we already enjoy the genres that make it up or not. Everything was done with so much care, and skill I must say, that the title easily manages to captivate and hold us until the end.
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I believe that ASTLIBRA Gaiden: The Cave of Phantom Mist is very easy to recommend to everyone. If you don't know the genre, it will be an excellent first rogue to get used to.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl managed to meet many of my expectations. Looking at it in a simplified way, it delivers everything there is to love about the franchise with a series of improvements and modernities that make the experience better as a whole, even if we have a stumble here and there.
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Indiana Jones and the Great Circle was a marvel of an adaptation, as much fun to watch as it was to play and listen to. The gameplay has its issues, like the combat and the excessive effort required to use certain items, and there are those weird perspective transitions. But everything is done with such care, and with such honor to the original work, that it's easy to forget about it.
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