Matheus Jenevain
- Final Fantasy Tactics
- God Hand
- Shin Megami Tensei V: Vengeance
Matheus Jenevain's Reviews
The game creates a really cool atmosphere, combined with fun and challenging exploration. In addition, the puzzles and clue system help to differentiate the game from its peers, challenging the player while also keeping them intrigued to discover what lies ahead.
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Blade Chimera presents itself as a very fun metroidvania, with solid foundations and a good amount of content to explore if the player wishes.
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Age of Darkness: Final Stand is a great way to bring together two different genres, leveraging the strengths of both to create a unique experience that challenges the player in a variety of different ways.
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DYNASTY WARRIORS: ORIGINS is a respected musou who ranks among the best in the franchise. It maintains the solid foundations we already know, while promoting innovation and opening up space for new directions and styles for a genre that often doesn't tend to innovate much.
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Kingdom Come: Deliverance delivers a good RPG experience, mainly due to its mechanics and skills, set in a very cool vision of life in the 15th century. The attention to detail, both in terms of visuals and in the particularities of player-game interaction, was also very good. Among the tears, I can mention that the game takes a long time to load, has a certain complexity in mechanics that may put some players off and it was lacking that subtitle for the crowd.
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Nine Sols is a game that deserves our attention, regardless of whether we already enjoy the genres that make it up or not. Everything was done with so much care, and skill I must say, that the title easily manages to captivate and hold us until the end.
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I believe that ASTLIBRA Gaiden: The Cave of Phantom Mist is very easy to recommend to everyone. If you don't know the genre, it will be an excellent first rogue to get used to.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl managed to meet many of my expectations. Looking at it in a simplified way, it delivers everything there is to love about the franchise with a series of improvements and modernities that make the experience better as a whole, even if we have a stumble here and there.
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Indiana Jones and the Great Circle was a marvel of an adaptation, as much fun to watch as it was to play and listen to. The gameplay has its issues, like the combat and the excessive effort required to use certain items, and there are those weird perspective transitions. But everything is done with such care, and with such honor to the original work, that it's easy to forget about it.
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SWORD ART ONLINE Fractured Daydream was an experience of ups and downs for me. I really enjoyed the main idea of the game, both for showing an original plot that pleases veterans, while also introducing the universe to newcomers, and for the simple and fun combat. [...] However, I think that the repetitive nature of the game, greatly encouraged by the monetization model they used, can make the experience a little draggy at times.
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FAIRY TAIL 2 was an interesting experience for me, for several reasons. However, I think the game still lacks in some essential points that prevent it from being a truly exceptional experience.
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The game really exceeded my expectations, delivering an engaging and fun adventure that I didn't even know, until then, that I would like and wanted to play so much. The combat has good ideas, most of the game is beautiful to look at and the soundtrack rocks.
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I must say, readers, that I enjoyed my time with Farmagia. However, I was left with that permanent feeling that the title oversimplified things that, in fact, could be explored in more depth.
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Anima Flux has come up with a very interesting proposal, readers, to add a new layer of complexity to a genre that has become increasingly popular. The idea of including co-op is very good, and I believe that the game lays solid foundations to make the experience even better in future iterations.
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Although the game is beautiful and the premise is cool, in addition to the idea of exploring the air and being the bosses of our own crew, the dullness of several moments in the game, the bugs, the difficulties in controlling and the repetitiveness of the combat - in addition to its slowness and simplicity - end up making the title much less enjoyable than it should, and could, be.
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I have to say that Tinkertown didn't quite hit the targets it aimed for. Although the title has its moments of comfort and joy, a series of small, somewhat strange design decisions and other structural issues prevent the game from reaching its full potential, which, to be honest, exists in abundance.
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I was positively surprised by Dead Rising Deluxe Remaster, especially when I noticed how they managed to maintain the ideas of the original, and its treasures, without failing to add improvements to make the experience simpler and more enjoyable for everyone.
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The DLC delivers a considerable amount of content, with a high value considering the price of the base game and the game itself, with several characters to unlock, equipment to test, power combinations, a huge stage, and so on. In addition, the developers' affection for the Belmont clan is clear, and this contributes greatly to the quality of the package as a whole.
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I would still recommend Shadows of the Damned: Hella Remastered to all audiences. Those who have already played it, like me, will have the opportunity to relive a classic. And those who are unfamiliar will finally be able to experience the antics of Garcia and Johnson.
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Yakuza Kiwami continues to be a great game. I had as much fun as I did the first time I played it, and I really think it's a good choice for both those who have never played it and those who want a good distraction to pass the time.
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