Simone Cantini
We've reached the end of this analysis of The Last of Us Part 1, and for me, the initial questions don't entirely favor this re-release of the Naughty Dog classic. While the technical polish is evident and palpable, the stark contrast between the price and the quality and quantity of the offer can't be overlooked. The content is identical to the PS4 release, which can be found for a fraction of the cost (or free with PlayStation Plus). Thus, the rating below considers this imbalance, which, while not affecting the game's quality, makes this commercial move seem too bold and audacious this time.
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Just as I mentioned a few days ago for Steelrising, it was impossible for Thymesia to emerge unscathed from a clash with the behemoth that is Elden Ring. Nonetheless, considering the project's scale and its price, OverBorder Studio's debut in the gaming scene is commendable. Although highly derivative in themes and mechanics, their effort to shuffle the deck regarding the combat system is appreciated, even if, personally, the emphasis on parrying wasn't my favorite. The overall experience, while enjoyable and fun, wasn't free from some naivety, primarily the ease of breaking the game with specific builds. However, the young team has shown they can bring interesting ideas to the table, which we hope will be even better expressed in their next project.
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I know, by this point in the reading (because you've read this far, right?), you might find the score below too generous. In reality, despite its evident limits, I find it hard to condemn the work of Spiders, who, despite their first experience in the soulslike genre (and releasing just months after Elden Ring), have managed to create a fun and accessible experience. This isn't necessarily a flaw for such a production. True, Steelrising has some technical and gameplay naivety, but Aegis's adventure is enjoyable and engaging, even if it doesn't excel in any aspect. Hopefully, with the Greedfall sequel, the French studio will finally make the long-awaited quality leap. In the meantime, let's enjoy their latest work.
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Money-grabbing operation or a true gift for nostalgics (or simple enthusiasts)? The truth, as always, lies in the buyer's expectations. It's worth emphasizing that for a real fan, Teenage Mutant Ninja Turtles: The Cowabunga Collection is a sort of Holy Grail of the turtle quartet's adventures, bringing back their most famous and beloved productions. In this sense, for once (at the risk of repeating myself), we are pleasantly compelled to commend Konami's moves, which, unlike in recent times, have shown respect for fans' affection. Rich in extras, the collection is a good reason to beat up the Foot Clan's thugs again, perhaps preparing tissues to wipe away the tears of those who spent endless hours with the four pizza-loving ninjas in the roaring '80s and '90s.
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Mixing my gaming career with the skates and violence of Rollerdrome was a pleasant surprise, especially given the lukewarm (to say the least) appeal of the announcement trailer. Roll7's title, like all the studio's productions, is much more fun to play than to passively watch. The reasons lie in gameplay that perfectly blends the team's freestyle spirit with an adrenaline-fueled, well-constructed TPS framework. The resulting mix is original and engaging, aided by a non-trivial challenge level, though it lacks overall content, admittedly a bit limited, but in line with the selling price. Hopefully, the English team can expand their creation over time, as the dystopian world of Rollerdrome seems to have many more stories to tell.
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Judging Turrican Anthology Vol. 1 & 2 isn't easy, especially from the perspective of a fan of Manfred Trenz's creation. Such fans might overlook the ill-advised (and money-grabbing) decision to split the collection into two volumes, driven by love that's hard to quantify economically. Setting this particular target aside, the two well-packaged collections offer a rich gaming history with thoughtfully conceived enhancements, albeit at a steep price. As always with nostalgia-driven operations, beauty lies in the eye of the beholder. As a series superfan, I recommend waiting for a price drop despite the collection's quality. The spontaneous question arises: a new episode?
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As Dusk Falls truly convinced me, despite the compromises of a fledgling independent team. The adopted graphical style might displease realism and interaction purists, and the bland QTEs, but the narrative's quality and multiple branches overshadow these drawbacks. If you let yourself be captivated by the intertwined fates of the Holt and Walker families, you'll encounter a ruthless and multifaceted story with characters you can't help but grow attached to, striving to save them from life's cruel circus of situations. An imperfect debut in every aspect, but showcasing the founders' veterans' skill in branching adventures. Definitely a title to try and enjoy, perhaps with friends. Hopefully, a sequel will come, given the open ending.
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It's been almost nine years since P.T.'s debut, but thanks to (or because of, depending on the case) productions like Madison, this time lapse seems much shorter. The title's clear inspiration from the famous playable teaser is evident, but Bloodious Game's unique vision of that formula is appreciable. While the story is predictable, the gameplay is engaging and stimulating, with unique and challenging puzzles that entertain genre fans. The constant absence of real threats might displease horror purists, but the overall sense of tension and danger isn't sidelined. It may not be perfect in every aspect, but Madison avoids being a soulless copy of Hideo Kojima's small creation.
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I'll admit it, after playing Klonoa: Phantasy Reverie, my desire to roam with Namco Bandai's Dream Traveler is as strong as it was in 1998 (when the first chapter debuted). Despite the passage of time, the duo of titles marking the brand's debut has retained its stylistic and playful charm. However, being a mere re-release, the collection seems somewhat lazily produced—a well-executed but too essential task. Adding portable spin-offs might have been too much, but including some extras for both veteran players and newcomers would have added that little extra. Let's hope for good sales to remind Namco Bandai that a new Klonoa wouldn't be unwelcome in today's gaming landscape.
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Teenage Mutant Ninja Turtles: Shredder’s Revenge is literally the game longtime ninja turtle fans have been waiting for—a true homage to the golden era (and incarnation) of the four amphibious fighters. Modeled after the original arcade, Tribute Games' title can be criticized only for its heavy inspiration from that period, resulting in limited story mode longevity. Its arcade nature may not appeal to those uninterested in online leaderboards or arcade challenges, or who aren't emotionally tied to Kevin Eastman and Peter Laird's creations. Those who grew up with pizza and cowabunga can dive in with their eyes closed.
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Do you love old-school shoot 'em ups? Enjoy adrenaline-filled experiences? Appreciate well-programmed productions? Want to pay tribute to a local developer? If you answered yes to any of these questions, I recommend getting Remote Life. Mario Malagrino's solo project is a successful homage to classic bullet hell productions, with some (well-executed) variations on the theme. Ready to save Earth from bad aliens once again?
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The Centennial Case: A Shijima Story is another attempt to merge cinema and video games. While it presents a few interesting ideas and overall decent execution, it fails to firmly dispel the decades of prejudice associated with this (apparently) unnatural union. The overall blend works more due to the narrative's strength than the gameplay. The deductive framework that the plot implies is overly permissive and linear, reducing player involvement to a minimum. Adding multiple-choice dialogues with negligible impact, the result is an enjoyable title that doesn't advance this hybrid genre.
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The phrase "has potential but doesn't apply itself" could be reversed to describe Dolmen's final result. Massive Work Studio's title showcases great effort and ideas that, while not groundbreaking, outline a game where undeniable commitment clashes with forgettable overall execution. Interesting ideas related to the combat system are limited by its execution, which feels too clunky and rudimentary. Combined with fairly anonymous design, Dolmen is hard to recommend for those who've already exhausted Elden Ring. It's a brave debut, perhaps too much so, but the talent is there. I'm personally curious to see the team at work again, maybe on a project more within their reach.
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Kao the Kangaroo is an honest and clear homage to a gaming period cherished by many fans. Tate Multimedia's title is simple and straightforward, not aiming to rewrite genre history but, aware of its limits, offering a colorful and carefree experience. Aimed more at younger audiences than demanding veterans, Kao's adventure is a pleasant distraction, perfect for taking a breather while waiting for more demanding and complex productions.
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Small in price and scope, but overall a decent appetizer for Hundred Heroes. This sums up Elyuden Chronicles: Rising, the prequel to the spiritual successor (at least in intentions) of Suikoden. Simple in writing and general offering, this action/RPG boasts an interesting and enjoyable combat system, with commendable and stylistically interesting technical execution. It's not all gold, as it is essentially a large, fragmented side quest with few surprises, but viewed as an introduction to Allraan's world, Elyuden Chronicles: Rising might be more appealing than expected.
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From Software once again proves to be the architect of the soulslike phenomenon, delivering their most complex and accomplished title yet. Elden Ring firmly establishes itself in the genre, expanding and refining Hidetaka Miyazaki's creative vision into a massive and unforgettable experience. Characterized by consistently challenging yet more accessible progression, the Japanese team's work is a captivating and intricate adventure that will enthrall those who embrace its higher-than-normal challenge. Once immersed in this sequence of deaths, Elden Ring rewards players with a meticulously crafted game where every step toward completion is a memorable achievement. You might consider it overrated, but for me, it's undoubtedly my GOTY 2022, barring improbable but welcome surprises.
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Among the painful delays of 2021, Horizon Forbidden West was hard to ignore. Now that Guerrilla Games' title is finally here, it's worth celebrating. While it's not the perfect title everyone expected, the improvements over its predecessor are palpable and significant. Everything appears expanded and refined: narrative, world-building, gameplay—all show the team's efforts. However, this abundance of innovations has resulted in a somewhat uneven blend. Technically, there are minor flaws (nothing a few updates can't fix), but especially on PS5, the cross-gen development limits the overall impact. A title aiming for excellence but only brushing it, yet still providing plenty of reasons to be satisfied.
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Grim, unsettling, and ruthless, Martha Is Dead's nature highlights its greatness and beauty. LKA's second work captivates players with its gripping and ruthless narrative. Despite some imperfections, the desire to untangle the plot is strong. Excited for their next work.
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Paper Dolls 2 has good intentions but stumbles repeatedly. Setting and structure are interesting, but gameplay needs refinement. Localization limits make puzzles challenging, and the combat system is cumbersome and punitive, which may discourage players.
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Windlands 2 expands the 2017 experience with new combat mechanics, though slightly penalized on PSVR. Delayed conversion to Sony hardware means its ideas now need more. Still, enjoyable enough for PSVR libraries.
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