With all of the improvements already added in, seasons which give further incentive for players to start new characters, as well as the addition of the Necromancer class, this is without a doubt the definitive version of Diablo 3.
Despite the repetitive nature of Starlink, I still mostly enjoyed my time with it, and I think that's partially because it doesn't feel bloated content-wise. In the end, it's a game made for a younger crowd of gamers, and if I put myself in that mindset, Starlink is one hell of a good time.
While it may not resemble the older games in the franchise, that might actually be its strength. It proves that just like Kratos, who was able to mature and grow as a character, letting go of his past while not forgetting who he was, the newest game was able to do the same.
It's not an easy game and takes dedication to master its many intricacies and mechanics, but even so, Monster Hunter World is the best entry point for newcomers, and veterans will no doubt appreciate the slew of quality of life improvements. It's a Monster Hunter game at heart.
If you have a Switch, or hell, just looking for an Arcade racing experience that won't try to shove microtransactions down your throat, or artificially gate your progress with unnecessary bullsh*t, then Gear.Club Unlimited is certainly recommended.
Six years later, Skyrim remains true to itself - even on the Nintendo Switch.
Based on its world and racing alone, Need for Speed Payback was a lot of fun.But where Payback really disappointed is in its progression system. I miss the days of simply driving to races, placing, earning money, using that money to upgrade my car and in