Lance Liebl
Mousecraft is a strong puzzle game that eases you along. It's enjoyable, but I've played other games like it, though not as good. If you're looking for a puzzle game that will last your up to 10 or 12 hours, give it a go. And once Steam Workshop adds support for sharing created levels, there will be a lot more replay value.
The striking is the shining spot of the fighting, but even that lacks oomph. This is a flashy game that's better against a human opponent than AI. Changing up some of the design will help in the future. Until then, date it for a while, have fun, but remember -- it's not marriage material.
While I wish the player had more of a decision on when to grow and shrink in size or when to absorb other types of items, there's a simplicity to Knack that just works.
Cute graphics, simple but fun stealth and strategy mechanics, but not a very long game.
Simple premise with lots of jump scares. Five Nights at Freddy's may be a one-trick pony, but that trick is quite the treat.
Tons of loot. Tons of action. It's mostly the same Borderlands you've played before, which based on your point of view, can be a good thing or a bad thing
Sometimes the difficulty is great, but map traversal, checkpoints and cheap deaths should be the most difficult things about the game. Still, Rack N Ruin is good for nostalgia and those looking for a top-down adventure shmup with a challenge.
I put plenty of time into this game. I love Spider-Man, so I wanted to give it every opportunity to win me over, but the entire experience felt more like a hassle than it should be.
LA Cops is a promising theme with enjoyable aesthetics, but it's all hindered by a buddy cop system that doesn't work. The gameplay is annoying to the point where you often feel cheated.
[T]here's a lot to like about Battlefield Hardline, while there's stuff there that won't thrill you. It feels like Visceral really discovered the game they wanted to make during development, so you see some brilliant ideas that make for great gameplay, but while also being stuck with what is expected of the Battlefield franchise
The Dark Below is a great reminder of what Destiny could be, but isn't. Its best content is the raid, the gunplay is smooth and playing with friends is a great time. Unfortunately, Bungie doesn't seem to have any clue how to give players a sense of progress without giving them hundreds of hours of grinding and then releasing better gear.
For as much as I loved the direction the Disney Infinity team went with the Marvel Super Heroes characters and Play Sets, it doesn't give you that warm and welcoming Disney feel.
Though WildStar slowed down a bit in these levels, it's never lost my interest. There's so much to do that you can switch things up and play at your own pace. Even if I only have 20 minutes to play, I can still feel like I've progressed or done something worthwhile with my time.
I can look past the things that annoyed me and see that a ton of effort was put in to get this game where it is, and it's a game that fans of wrestling, and the franchise, will appreciate. If you've loved WWE 2K games in the past, or even miss the N64 days, give WWE 2K16 a go.
If you're going to be buying Call of Duty: Black Ops 3, you're doing it for Zombies and a fresh multiplayer experience after a year of Advanced Warfare. It sure as heck isn't going to be for the campaign, which is the worst we've seen in quite some time.
While NBA Live 16 is a step forward in some areas, it's still hard to recommend over other basketball video games on the market. Until gameplay doesn't feel so stiff, NBA Live will feel like an 8th seed in the Eastern Conference -- in on the action, but not much hope to advance in the playoffs.
EA's NHL 16 is an improvement in every way over NHL 15. But there was really only room to go upwards. Some people will love the gameplay, others won't. It's really something you have to play and tweak.
Despite the SteamWorld Heist's shortcomings when it comes to mission failure and inventory management, the game is a blast. As a lover of turn-based tactics games, SteamWorld Heist scratched that itch, offering just enough depth and strategy bundled up in a charming game. Difficulty scales rather nicely and you can always adjust it, which means the game is very accessible to everyone.
As a fan of all that is steampunk, and as a fan of the Emancipation Proclamation (because who doesn't enjoy the abolishment of slavery, outside of a certain University of Oklahoma fraternity), I have been eagerly awaiting the arrival of Code Name S.T.E.A.M. since it was announced by Nintendo. Developed by Intelligent Systems, Code Name S.T.E.A.M. is a turn-based, third-person strategy game that has you play as some old school American heroes, as well as some famous fictional characters in a steam punk world where President Abe Lincoln never had a mishap at the theatre.
World of Tanks is insanely detailed and has combat that takes a while to get used to.