Ken McKown
- Metal Gear Solid
- Mortal Kombat II
- StarCraft
Ken McKown's Reviews
Mighty Gunvolt Burst is exactly what I wanted it to be. A proper clone of a genre I still love to this day, with enough new to make it feel modern. The platforming is tight, the challenge is solid, and everything just feels good. I grew up loving these games, and while I am not quite as skilled as I used to be, I still enjoy the challenge they deliver.
Aven Colony is a unique take on the genre. It is also one that works surprisingly well on consoles. For those with the itch to build some cities and don't mind the alien landscape I definitely recommend it.
Super Cloudbuilt is a game I thought I would enjoy playing and ignore the story. The reverse ended up happening. The narrative is interesting and the one thing that kept me playing. The game surrounding it fell flat for me on so many levels. I wanted to love it more than I did, but in the end it never clicked with me.
Right out of the gate Splatoon 2 feels a lot like the original game.
Final Fantasy XII is the reason remasters were invented.
I really enjoyed Poi. It scratched that itch I didn't know I still had after Yooka Laylee and Snake Pass. It takes all the ideas from one of my favorite games of all-time and injects its own personality. It also helps that it plays like a dream. Fans of that era of platformers should definitely not sleep on this game. It is well worth the time and money.
The N.Sane Trilogy is the epitome of what is right with the gaming industry. Seeing Activision bring back a fan-favorite game, and giving it the proper work it deserves is awesome.
There is a lot to see and do in DiRT 4, and it is all well-designed. I feel like the career mode has a little too much micromanagement for my tastes, but I appreciate the additions. For fans of classic rally games this is by far the best it has been in years. DiRT Rally left me feeling a little empty with its focus on simulation style, but DiRT 4 strikes a nice balance between being accessible to anyone, but deep enough for hardcore fans.
Cars 3: Driven to Win is an excellent title that simply feels underappreciated. Especially for XB1 and PS4 owners who don't have access to the king of the genre. Even on Switch this is a solid purchase for fans young and old. Avalanche continues to prove they have the chops to make great games, sadly they never seem to get the recognition, or chance to really shine. Don't skip this game. It is more than worth the price of admission.
ARMS is a truly unique experience that digs into my nostalgia with games like Punch Out! I just hope the free DLC will make it feel more fleshed out. Quality cannot be argued here, but content definitely feels far too light at launch.
Tekken 7 feels like the return for the series. After some bumps in the PS2 and PS3 era this series really feels like it is regaining its footing. There is a lot of content here for casuals and solo players, and the hardcore will love the under-the-hood changes. There is something for everyone, which most fighting games fail to capitalize on. If you have been out of the Tekken game for a while, it is finally time to return.
Rime is a beautiful game with some ugly drawbacks. Still, I recommend checking it out. The world is gorgeous and the adventure worth seeing. I hope the developers make an effort to clean up the frame rate at some point, but I also hope to see a follow-up with some of the issues addressed. There is too much beauty for this game to not return.
The quality of Street Fighter II is unparalleled, and it is still one of the most balanced fighting games ever created. The addition of Violent Ken and Evil Ryu doesn't do much to the roster, and Way of the Hado is a diversion at best. However, the $40 price tag stings.
Even with these issues Shadow Warrior 2 is still incredibly fun and endlessly entertaining. Add in the fact that it supports 4-player co-op online and it is a no-brainer. The console versions turned out well, just not as good as they should have been. For those without massive gaming PCs though it is not really an issue. This is a technically sound port of an incredibly great game. Don't miss it.
Injustice 2 is a lot more of what I loved about the first game. The gear really adds to the single player aspect. I find myself grinding characters and decking them out with the latest fashion. It is addictive, and will likely keep me playing for months. It is impossible to argue the value they packed into this game. Whether their style of fighting game is up your alley is another story. Injustice 2 won't suddenly change anyone's opinion of the developer's work, but it will thrill fans of it.
The Surge is a nice addition to the genre. The combat feels great even when the story and mechanics start to sputter out. The claustrophobic nature of the level design adds to the tension, and it feels good to have a game in this genre that isn't chock full of gothic horror themes. It brings new ideas to the familiar mechanics and executes on them well.
NBA Playgrounds scratches an itch I didn't know I had. Growing up in arcades I spent many a quarter on games like NBA Jam. Outside of the failed attempt by EA a few years back to resurrect the franchise, we really haven't had a good alternative. Playgrounds fills that void nicely, even with its shortcomings. Anyone wondering if it had to be the shoes would do well to check it out.
In the end Human: Fall Flat is exactly what I expected it would be, but with more to it than I anticipated. I loved digging through each area. Even when Bob fell to his death, respawning and trying again never bothered me. The simplistic design and clever physics-based puzzles offer up an enjoyable romp that is more than worth the price of admission.
Flatout 4 feels like a game destined to reinvigorate the franchise and just ran out of steam. I am a massive fan of the original game and its sequel, and while this is light years beyond the abomination that was the third game, it still falls short. More tracks, more variety, and some much needed polish would have gone a long way in bringing back this cult classic. As it stands though, arcade racers still sit dormant in today's gaming landscape.
There are a lot of cool ideas here; the crafting system for example is robust and interesting, but it doesn't make up for all the issues the game has. Tie that in with the complete lack of originality and Sniper Ghost Warrior 3 feels like a half-baked attempt at the genre. It could have been great; it SHOULD have been interesting, but in the end it just ends up frustrating and disappointing. There are much better games in this genre, and there is little reason to invest in this sniper's mission.