It grew on me, which I admit is both contradictory and paradoxical in a way, given that I have criticized the game for its redundant features, tediousness and lack of variety. The visuals are certainly compelling and the animation is the most captivating aspect of the game. In the end though, this says as much about the content as anything else. The presentation promises much and is highly polished but it lies at the surface, working to conceal the more problematic aspects of the actual game itself.
Ultimately, Luftrausers is a game that balances a lot on its plate. It is easy to pick up but demands a lot of patience. It is challenging but lays all its cards out on the table within a very short time. It is fast and exciting, but requires the player to adapt. But it also doesn't pretend to be anything it's not, and all in all I found it to be a fun experience.
The game offers different perspectives. Its game play is predicated on cause and effect. In short, there are a lot of moving parts that take time to master. The fast-paced nature of the campaign leaves little room to take a breath when in the middle of a mission. While this is a little overwhelming for new players, it certainly offers an awful lot of excitement and replay value.
Blackguards 2 is not a perfect game and, unfortunately, not the reinvention of its predecessor it could have been. However, the game does ultimately reward a little (well, a lot of) patience, developing into a relatively enjoyable campaign once the player has progressed past the early stages.
As a modern re-release of two classic games, the Homeworld Remastered Collection should ultimately be considered a benchmark. Gearbox have delivered on all fronts: visuals, playability, compatibility and spirit. It's also a heck of a lot of fun.
There's never a dull moment: Brace Yourself Games have created an experience where there is a lot to think about in terms of strategy, movement, enemies, traps and maintaining multipliers. However, the constant pull of Baranowsky's compelling soundtrack always keeps things moving, encouraging the player to think on their toes and adapt to the situation at hand.
For those wanting to try to fill a Portal-shaped hole in their gaming lives, Magnetic: Cage Closed might be a passable quick fix, but that's it. Ultimately the game doesn't do enough to establish its own identity and as a result, it feels like a rushed, cheap knock-off.