Sid Meier's Civilization: Beyond Earth - Rising Tide
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Critic Reviews for Sid Meier's Civilization: Beyond Earth - Rising Tide
A solid expansion addressing the right problems, but still shackled by its core game's choices.
Rising Tide's great new diplomacy and artifacts can't quite fix Civ: Beyond Earth's replayability problems.
A definite step in the right direction, as added complexity and variation from game to game complement a radically redesigned diplomacy system
Rising Tide brings other content to Beyond Earth as well, from new factions to new planet types. But these additions pale in comparison to the systemic changes Firaxis has made. There are bothersome issues with the new diplomacy approach, and some of these mechanics are too obfuscated to call excellent. But Rising Tide encourages new ways of thinking, and lends character to a very impersonal subject. That old Civilization mantra still echoes, just like it used to: One more turn.
Civilization's anything-can-be-traded-however-unlikely diplomacy system was a key element of the game and seems to have been removed and the war and peace system is broken as stands. Hopefully this will all be patched at some point, the way Beyond Earth had a significant patch history, as Rising Tide brings a number of positive changes to the table.
Nearly every complaint with the base game has been handled with attention, though the new diplomacy overhaul comes with its own unfortunate issues. But that aside, Rising Tide is an essential purchase for Civilization fans who want to give Beyond Earth a well-earned second chance.
A useful expansion that unlike most doesn't ignore the failings of the original, although even with the improvements Beyond Earth still isn't as engrossing as the real Civilization.
Aquatic cities, a completely new diplomacy system, and hybrid affinity units represent just a few of the seemingly countless changes in this expansion