Sophie Halliday
Episode ones raises a lot of questions but does a good job of not confusing the player by going too big, too soon. As a standalone product, it is held back only by its length which is a little on the short side. However Gaming Corps AB have created an excellent foundation that future episodes can build from, and the premise should entice anyone who enjoys a post-apocalyptic, science fiction tale. I hope the narrative goes deeper as each episode progresses but if episode one is anything to go by, it should be an exciting and engrossing ride.
The problem I have with Holiday Star as a visual novel is the fact that the storytelling is, unfortunately, pretty weak. I did not feel remotely immersed in the stories and there was nothing to truly ingratiate me as a player – and I use that term literally in the sense of a person sitting down to play a game – in terms of my ability to interact with, influence, or even care about the narrative and its outcome. This, combined with Holiday Star's inability to even attempt to welcome new players into this zany universe, is a pretty major shortcoming. If you enjoyed the original game, this sequel will probably hold a certain amount of interest. For everyone else, I'm not sure it's worth the time.
Helldivers is held back from an even higher score by the fact that it is, ultimately, fairly isolating for the solo player. However, Arrowhead Game Studios have still created a wonderfully entertaining game here; one that performs best when its brilliant cooperative elements are fully embraced.
At the end of the day, Rising Tide accomplishes precisely what it needed to for the Civilization franchise: it provides a good reason for those players who drifted away to potentially jump back into Beyond Earth, and it provides a timely injection of new content for those players who needed something more to continue sticking around. There are still flaws with the overall experience, but based on this reasoning alone, Rising Tide must be considered a success.
While Cross of the Dutchman doesn't offer much innovation in terms of gameplay, Triangle Studios still manages to infuse a great deal of originality and heart into their small but feisty game which, while short, is packed with life.
So long as the player expects nothing more from Xeodrifter than what it is very upfront about providing in terms of content, retro-aesthetic and gameplay, then it will be hard to feel disappointed after playing this game. It's not perfect, but there is a sincerity here that is likely to charm even the most sceptical of gamers.
In short, Olli Olli 2 is everything a great sequel should be: across the board improvement that builds on the solid foundation of its predecessor without losing the magic that made it special in the first place.
Sorcerer King is a game that should appeal to both fans of 4X and turn-based strategy games, and those with an open mind looking to experience something new in the genre. It can take a while to get to grips with everything it has to offer, in particular the doomsday scenario, but it pulls through with aplomb and should keep players coming back for more.
Grey Goo, if you'll excuse the pun, oozes originality. It's a refreshing take on a classic style of real-time strategy gaming. Players shouldn't be put off by the somewhat unappealing title. Grey Goo features a compelling story and an enjoyable gameplay experience. This is a game that's well worth a look for any RTS fan that definitely brings something new to the table.
For those wanting to try to fill a Portal-shaped hole in their gaming lives, Magnetic: Cage Closed might be a passable quick fix, but that's it. Ultimately the game doesn't do enough to establish its own identity and as a result, it feels like a rushed, cheap knock-off.
In all honesty, this is a game to avoid.
There's never a dull moment: Brace Yourself Games have created an experience where there is a lot to think about in terms of strategy, movement, enemies, traps and maintaining multipliers. However, the constant pull of Baranowsky's compelling soundtrack always keeps things moving, encouraging the player to think on their toes and adapt to the situation at hand.
As a modern re-release of two classic games, the Homeworld Remastered Collection should ultimately be considered a benchmark. Gearbox have delivered on all fronts: visuals, playability, compatibility and spirit. It's also a heck of a lot of fun.
Blackguards 2 is not a perfect game and, unfortunately, not the reinvention of its predecessor it could have been. However, the game does ultimately reward a little (well, a lot of) patience, developing into a relatively enjoyable campaign once the player has progressed past the early stages.
The game offers different perspectives. Its game play is predicated on cause and effect. In short, there are a lot of moving parts that take time to master. The fast-paced nature of the campaign leaves little room to take a breath when in the middle of a mission. While this is a little overwhelming for new players, it certainly offers an awful lot of excitement and replay value.
The combination of the small decisions and details that go into tackling each level, alongside the grander themes of opportunities gained and lost, is a quality that makes Road Not Taken a cut above most puzzle games.
Having battled some of the game's more exasperating stages I'll conclude with a simple statement: MouseCraft is a really good puzzle game.
Ultimately, Luftrausers is a game that balances a lot on its plate. It is easy to pick up but demands a lot of patience. It is challenging but lays all its cards out on the table within a very short time. It is fast and exciting, but requires the player to adapt. But it also doesn't pretend to be anything it's not, and all in all I found it to be a fun experience.
It grew on me, which I admit is both contradictory and paradoxical in a way, given that I have criticized the game for its redundant features, tediousness and lack of variety. The visuals are certainly compelling and the animation is the most captivating aspect of the game. In the end though, this says as much about the content as anything else. The presentation promises much and is highly polished but it lies at the surface, working to conceal the more problematic aspects of the actual game itself.