César Salcedo
Not only feels as good as Tetris Effect, but the design and graphical direction feels as if it were made exclusively for the game originally. Arise is a musical and sensory journey as a whole, but it also has the magic of classic arcade games.
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The Outer Worlds 2 stands out for its execution of RPG mechanics, polished level design and skill system. Its story, featuring sharp satire and a wide variety of dialogue options, is enriched by its progression, giving the game replayability. However, this ambition is hampered by unsatisfying combat, tedious open-world exploration, and a main storyline with no memorable antagonists.
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Kizuna Encounter: Super Tag Battle represents a technical achievement for its time and marks the return of one of SNK's more obscure and lesser-known franchises. Its innovation lies in the tag-team combat system for 2D fighting games, a mechanic that, along with Chain Combos and improved speed, adds personality. However, it features a small roster of characters, lacks the strength of other SNK franchises, and suffers from an excessively high difficulty level. The modern PC port by Code Mystics is outstanding thanks to the inclusion of Rollback Netcode, support for up to four simultaneous players, and a highly customizable practice mode.
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This is the most complete and definitive version of the classic, integrating all the features of previous editions, including the cooperative campaign mode and turbo mode. However, this return of Plants vs. Zombies clearly lacks polish. The experience is hampered by some visual and gameplay glitches. Furthermore, the attempt to modernize the title loses its purpose due to the lack of online multiplayer support, which anchors the remaster to the past. Nevertheless, new players will find Transplanted an ideal starting point to experience the 2009 classic. It's a shame that this beloved game is marred by rushed development and questionable use of development tools. It's worth noting that 16 years later, the gameplay and heart of Plants vs. Zombies remains incredibly addictive and entertaining.
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Ninja Gaiden 4 marks an interesting return to the 3D branch of the franchise, combining Team Ninja's fluid combat with PlatinumGames' mechanics and visual spectacle. The result is a fast-paced, technical, addictive, and highly entertaining action system that rewards player creativity. However, this is significantly hampered by a predictable narrative and repetitive level design with unnecessary backtracking. Despite these details, Ninja Gaiden 4's powerful combat core ensures a highly valuable experience for genre enthusiasts.
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This is a worthy creation from the minds of Swery and SUDA 51, with a distinct identity thanks to the freedom of the two Japanese developers in charge. All its musical references, classic horror films, and extravagant sense of humor are perfectly woven into its raw, contemporary, and irreverent story. Unfortunately, this ambitious artistic vision is marred by technical execution issues, such as a clear graphical deficit accompanied by performance issues like frame rate drops and its relentless difficulty for the casual player. Despite this, we can safely say that Hotel Barcelona will become a cult game like the classics from SUDA 51 and Swery, and why not, some more obscure titles like Illbleed.
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Lost Soul Aside is a game that tirelessly tries to captivate the eye, but spectacularity doesn't always triumph over consistency. The combat is remarkable thanks to a system of four interconnected weapons and flashy abilities, but its not enjoyable for long and fails to redeem the severe structural deficiencies, condemning the game to a status that could have been more.
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It features quality-of-life improvements like a training mode and netcode rollback. However, it needs a little more love for the game's story. Extra content like the gallery is extremely limited and doesn't have a mode to listen to the soundtrack separately. It's worth noting the low price, which makes it an excellent option for one of the best games from the end of SNK's golden age.
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The improvements to the narrative, which provides a cohesive and well-constructed framework for series crossover, are one of the title's greatest achievements. The inclusion of the Assist Link system and the MXP skill tree add depth without breaking the game and give players an incentive to create devastating attacks. If you're a fan of the genre or want to explore new series, check out SRW Y. This is a game you shouldn't miss.
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Wuchang: Fallen Feathers stands out for its gameplay, a world rich in history, and a great setting inspired by Chinese culture. While the game may feel like another copy of the genre—due to its lack of drastically innovative nature—it offers an addictive combat experience with a large number of options. This contrasts with its narrative and some unpolished movement mechanics. Despite this, Lenzee's title is an experience worth experiencing, especially since it's part of the Xbox Game Pass catalog.
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It shows a promising improvement in its direction and for the future of the franchise. The gameplay improvements are clear compared to the previous release. The changes to single-player modes and coaching archetypes, fatigue management, and the game-planning system demonstrate that they have taken into account player feedback from Madden NFL 25. However, these advances are overshadowed by a series of technical glitches and a noticeable lack of polish.
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The original MGS3 still is a masterpiece of design and storytelling. Metal Gear Solid Delta: Snake Eater adds a few quality of life improvements and polishes the gameplay a bit more while paying close attention to the original, presenting it to a new audience.
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An ambitious—even daring—game that dares to reinvent an icon like Pac-Man in the Metroidvania genre. It strikes a remarkable balance by reimagining classic elements within a dark science fiction universe but has some noticeable visual flaws, sprawling and often confusing areas, and a slow pace of progression. Despite this, the title offers great boss battles, an outstanding soundtrack, and solid level design.
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While it presents an interesting and promising story, the execution of this saga's first chapter feels like a step backward. The story thoroughly explores key characters and lays the groundwork for future events, but the campaign, new mechanics, and progression system are areas that need improvement in future expansions.
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This game simply disappoints. Its story mode is shallow and the single-player modes lack depth. The combat system is—despite its simplicity—promising, but it suffers from a serious imbalance between characters and mechanics like the Rush Combo, which easily allows for automatic combos, kills the player's motivation to experiment with more complex mechanics.
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Tony Hawk's Pro Skater 3 + 4 is kind of "more of the same". It retains the gameplay and progression system with only minimal changes. While this offers a great experience, it doesn't fully maintain or preserve the original game. Despite this, the game continues to maintain the quality of the first collection and the maps from the original titles, along with new tracks created for this title. However, the changed gameplay of the fourth installment makes us wonder if we will see a final collection of this franchise or perhaps the next step will be to see an evolution in the Tony Hawk games.
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Rematch is a fresh take on the overplayed EA and Konami formula for soccer. However, its narrow business model and limited single-player content overshadow the well-executed ideas.
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While the story of Raidou Remastered: The Mystery of the Soulless Army may feel far removed from the depth of Shin Megami Tensei's complex plots, or its characters lack the charisma and development of Persona's, its strange twists and pace—chaotic but memorable—make Raidou Kuzunoha XIV's adventure worth a chance.
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This is a game that focuses on adaptation and teamwork in short but action-packed matches. Thanks to the vast experience of Hidetaka Miyazaki's studio, it draws on different playstyles to achieve a synergy that gives the title—despite belonging to the Elden Ring universe—a lot of personality.
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By focusing on next-gen consoles and PCs, this game is able to show clear graphical optimization and a more polished driving simulation. Codemasters has made adjustments to handling, understeer, and the ERS system this year. However, not all innovations are successful. The Breaking Point 3 mode, despite the visual improvements, fails to engage the player because our actions have little real impact on the narrative. Furthermore, the high price is not justified by the annual upgrades and remains in a point that makes us believe this franchise doesn't need an annual release.
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