César Salcedo
This game simply disappoints. Its story mode is shallow and the single-player modes lack depth. The combat system is—despite its simplicity—promising, but it suffers from a serious imbalance between characters and mechanics like the Rush Combo, which easily allows for automatic combos, kills the player's motivation to experiment with more complex mechanics.
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Tony Hawk's Pro Skater 3 + 4 is kind of "more of the same". It retains the gameplay and progression system with only minimal changes. While this offers a great experience, it doesn't fully maintain or preserve the original game. Despite this, the game continues to maintain the quality of the first collection and the maps from the original titles, along with new tracks created for this title. However, the changed gameplay of the fourth installment makes us wonder if we will see a final collection of this franchise or perhaps the next step will be to see an evolution in the Tony Hawk games.
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Rematch is a fresh take on the overplayed EA and Konami formula for soccer. However, its narrow business model and limited single-player content overshadow the well-executed ideas.
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While the story of Raidou Remastered: The Mystery of the Soulless Army may feel far removed from the depth of Shin Megami Tensei's complex plots, or its characters lack the charisma and development of Persona's, its strange twists and pace—chaotic but memorable—make Raidou Kuzunoha XIV's adventure worth a chance.
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This is a game that focuses on adaptation and teamwork in short but action-packed matches. Thanks to the vast experience of Hidetaka Miyazaki's studio, it draws on different playstyles to achieve a synergy that gives the title—despite belonging to the Elden Ring universe—a lot of personality.
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By focusing on next-gen consoles and PCs, this game is able to show clear graphical optimization and a more polished driving simulation. Codemasters has made adjustments to handling, understeer, and the ERS system this year. However, not all innovations are successful. The Breaking Point 3 mode, despite the visual improvements, fails to engage the player because our actions have little real impact on the narrative. Furthermore, the high price is not justified by the annual upgrades and remains in a point that makes us believe this franchise doesn't need an annual release.
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After 32 years, many find it very difficult to innovate. However, id Software has managed to introduce new mechanics and design improvements to its old formula, opting for a first-person action-adventure approach. The studio has opted to return to its roots, abandoning multiplayer mode.
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A great addition to the catalog of fighting game compilations from the genre's golden age. This collection gives players the opportunity to rediscover lesser-known titles—or some forgotten due to their low popularity—along with acclaimed classics.
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An ambitious modernization that undeniably preserves the essence of the 2006 classic while introducing visual, gameplay, and quality-of-life improvements. Thanks to this —and despite even inheriting the original's flaws—Bethesda and Virtuos have delivered a smoother experience with a great set of accessibility options for new players.
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We are facing a title that will undoubtedly be the roadmap for future SNK games and will be the best fighting game of 2025.
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South of Midnight is a short experience, which, despite its narrative strengths and immersive, spectacular setting, suffers from certain weaknesses in the execution of its story and the development of its main and secondary characters. Additionally, its gameplay isn't bad, but the level and combat design quickly become repetitive—given the game's short length.
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Bleach: Rebirth of Souls offers a combat system with interesting, innovative and strategic mechanics. Thanks to that, this is a fighting game with enough depth to appeal to the community of a genre as demanding as the FGC.
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Despite its simple appearance, it manages to deliver an immersive and terrifying experience thanks to its great use of sound, and the grotesque, but memorable character design by François Coulombe-Fortier.
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