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Tenebris Somnia is a beautiful work of art in the survival horror genre. All its elements —combat, puzzles, narrative, and aesthetics— work in perfect harmony to deliver a fantastic horror experience. It is one of the best games of the year and a source of pride for Latin America. No horror lover should miss it.
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Penguin Colony is a fascinating work of art that offers a much-needed reappropriation of H.P. Lovecraft’s stories, transforming them into a significant anti-colonial and anti-fascist narrative. It is a pity that its brilliant storytelling risks being overshadowed by technical issues, problems with controls and movement, and confusing environments.
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Gears of War: E-Day is a highly solid entry in the Xbox franchise that successfully recaptures the series' core gameplay identity, horror, and visual grittiness. Although it stumbles in terms of narrative pacing, enemy variety, and certain artificial intelligence issues, its graphical performance and the evolution of its combat system more than make up for these shortcomings.
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Stupid Never Dies offers a blend of action, exploration, and stat management, anchored by strong replayability, dynamic combat—enhanced by character transformations—and a highly distinctive art style. While it suffers from some frustrating design choices—such as awkward camera handling, an overabundance of currencies, and repetitive, tedious resource-gathering phases required to progress through the story—its solid combat mechanics, unique aesthetic, and lighthearted narrative manage to strike a balance, ultimately delivering a great experience for the player.
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Despite its presentation, Orbitals fails to live up to the high expectations set when we first encountered it; nevertheless, it fulfills its purpose as a cooperative game designed to be enjoyed with friends. We found the story somewhat dull and certain mechanics feel overly simplistic, but the cooperative gameplay provided enough great moments to make the 8-to-12-hour adventure an enjoyable experience.
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Fire Emblem: Fortune’s Weave isn’t a game for everyone—it’s long, repetitive, and somewhat difficult—but its well-told story, memorable characters, and brilliant battles make it a title that any fan of RPGs or tactical video games should check out. If you own a Switch 2, it’s an essential play.
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Warhammer 40,000: Boltgun 2 directly addresses the primary shortcomings of its predecessor through more complex level design, a greater variety of enemies, and the inclusion of two playable characters, each with unique combat mechanics. While the reduced emphasis on the narrative and occasional AI glitches are not major issues, the game delivers a satisfying experience for both fans of this genre of shooters and enthusiasts of the Games Workshop universe.
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At first glance, Just Dance: Decades of Hits doesn't seem to offer much that is new, but the adventure mode is more fun than expected, the selection of classic songs is excellent, and the new ways of organizing the tracklist were really needed. The problem that if we want more songs, we have to pay for the Just Dance+ subscription.
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Castlevania returns to the 'Metroidvania' genre it helped popularize. It doesn't takes the crown, but it proves it can still put up a serious fight. Belmont's Curse is a great 2D action game featuring excellent level design, a fantastic atmosphere, and some of the best platforming challenges we've seen in a long time. The combat pacing takes time to get a hold on, but once you learn to control Rose, you won't want to stop until you've defeated Dracula.
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Kingdom Hearts Collection [I-III] is a massive game bundle that encapsulates one of the most ambitious RPG franchises of the last 20 years. This collection stands out for offering the definitive versions of the saga's main titles, visually memorable world design, an exceptional soundtrack, and a vast amount of content—including the Re Mind expansion and other extras that cover story developments from titles no longer available on the market. However, the collection omits key installments like Melody of Memory and other perspectives from the Chi mobile saga. Additionally, converting titles such as 358/2 Days and Re:coded into mere movies devoid of gameplay diminishes the collection's value in terms of game preservation. Despite this—and considering its price—this collection represents a great opportunity to get ready for the launch of Kingdom Hearts 4.
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Silver Pines proves that the survival horror and Metroidvania genres were made for each other. It isn't particularly scary and enemy encounters could be better, but its mysterious *Twin Peaks*-inspired narrative, excellent atmosphere, and superb map design make it an unmissable experience.
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Minecraft Dungeons II is an action RPG accessible to all types of players that introduces substantial improvements over its predecessor, most notably the shift to an interconnected open world, the addition of the Sift dimension, expanded equipment options, and enhanced boss battle design. However, the title is hampered by drawbacks such as a weak story, inconsistencies in the enchantment system that limit early experimentation with loot, an inadequate dodge cooldown, a repetitive and short-lived endgame, and occasional technical issues.
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In contrast to other Insomniac titles, *Marvel's Wolverine* tells its story in a direct, linear fashion, utilizing visual tools that make sense for Logan but—from a gameplay perspective—negate the sense of discovery found in other games. The plot lacks potential and the villains are not particularly well-realized; however, in terms of movement and visuals, the game does not shy away from showing Wolverine’s savage side, even if the "Logan" aspect feels too noble—and inconsistent—for that world.
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FC 27 has made us want to keep playing more than the previous installment. Greater freedom on the pitch and more satisfying set-piece mechanics deserve some of the credit, but "The Grounds" is, for our money, the star of this release. Playing street-style matches, Rush, and Clubs in a shared space with friends has been more fun for me than other modes in the past. The game is moving in a very interesting direction; we just hope for a bit more attention to technical detail and, of course, more licenses and venues from Latin America.
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My experience with TOEM 2 was the same as with TOEM. That means this sequel is a wonderful game that kept me smiling for the nearly five hours it took to achieve 100% completion. Yes, it is a short and simple game, but it is supremely fun and relaxing. The graphics are adorable, the melodies are beautiful and the characters are memorable.
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After nearly 30 hours, I can say I really enjoyed my time with Control Resonant, but I feel it has one too many superfluous elements that only serve to unnecessarily complicate a gameplay that was already strong. It is a very good game and worth playing, but when I eventually want to dive back into Remedy's connected universe, I think I’d prefer to replay Alan Wake 2 or the original Control rather than this one.
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Ace Combat 8: Wings of Theve is undoubtedly one of the most comprehensive and ambitious entries in the franchise's thirty-year history. Bandai Namco has successfully refined the flight mechanics to perfection, offering highly accessible gameplay backed by stunning visuals and audio, as well as a wide variety of missions. While it suffers from minor pacing issues in the campaign's narrative and occasional frustration regarding target locking, the game's strengths far outweigh its shortcomings. It is a solid experience that not only satisfies series veterans but also sets an incredibly high standard for the genre once again. Now, it remains to be seen how the multiplayer component evolves, but that is a story for another time.
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Trails in the Sky 2nd Chapter is one of the best JRPGs of 2026 and as a must-play title for fans of Nihon Falcom’s game series. Players will find a deep story filled with endearing, well-developed characters and an excellent evolution of the hybrid combat system. Although the leisurely pace of the early chapters slightly slows initial progression, the quality-of-life improvements, refreshed visuals, and the powerful conclusion—which kicks off the climax of the Liberl region arc—deliver an outstanding experience designed for both newcomers and veterans of The Legend of Heroes universe.
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I have to admit I had my doubts about Silent Hill: Townfall—especially since I’m not a fan of Screen Burn’s previous games—but I was pleasantly surprised. It is a tense, terrifying stealth game that handles its psychological horror themes exceptionally well. The atmosphere is excellent, and while the narrative could have been more engaging, it tells a compelling story about the horrors and dangers we face under the gaze of the worst monster of all: capitalism.
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The Sinking City 2 is a perfectly decent survival horror game with solid exploration, combat, and puzzle mechanics, but it doesn't excel in any of them. It doesn't take any risks, which makes it an enjoyable title and very suitable for fans of H.P. Lovecraft's stories, but it doesn't do anything special and leaves us missing the narrative and mechanical ambition of the first game in the series.
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