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In contrast to other Insomniac titles, *Marvel's Wolverine* tells its story in a direct, linear fashion, utilizing visual tools that make sense for Logan but—from a gameplay perspective—negate the sense of discovery found in other games. The plot lacks potential and the villains are not particularly well-realized; however, in terms of movement and visuals, the game does not shy away from showing Wolverine’s savage side, even if the "Logan" aspect feels too noble—and inconsistent—for that world.
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FC 27 has made us want to keep playing more than the previous installment. Greater freedom on the pitch and more satisfying set-piece mechanics deserve some of the credit, but "The Grounds" is, for our money, the star of this release. Playing street-style matches, Rush, and Clubs in a shared space with friends has been more fun for me than other modes in the past. The game is moving in a very interesting direction; we just hope for a bit more attention to technical detail and, of course, more licenses and venues from Latin America.
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My experience with TOEM 2 was the same as with TOEM. That means this sequel is a wonderful game that kept me smiling for the nearly five hours it took to achieve 100% completion. Yes, it is a short and simple game, but it is supremely fun and relaxing. The graphics are adorable, the melodies are beautiful and the characters are memorable.
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After nearly 30 hours, I can say I really enjoyed my time with Control Resonant, but I feel it has one too many superfluous elements that only serve to unnecessarily complicate a gameplay that was already strong. It is a very good game and worth playing, but when I eventually want to dive back into Remedy's connected universe, I think I’d prefer to replay Alan Wake 2 or the original Control rather than this one.
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Ace Combat 8: Wings of Theve is undoubtedly one of the most comprehensive and ambitious entries in the franchise's thirty-year history. Bandai Namco has successfully refined the flight mechanics to perfection, offering highly accessible gameplay backed by stunning visuals and audio, as well as a wide variety of missions. While it suffers from minor pacing issues in the campaign's narrative and occasional frustration regarding target locking, the game's strengths far outweigh its shortcomings. It is a solid experience that not only satisfies series veterans but also sets an incredibly high standard for the genre once again. Now, it remains to be seen how the multiplayer component evolves, but that is a story for another time.
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Trails in the Sky 2nd Chapter is one of the best JRPGs of 2026 and as a must-play title for fans of Nihon Falcom’s game series. Players will find a deep story filled with endearing, well-developed characters and an excellent evolution of the hybrid combat system. Although the leisurely pace of the early chapters slightly slows initial progression, the quality-of-life improvements, refreshed visuals, and the powerful conclusion—which kicks off the climax of the Liberl region arc—deliver an outstanding experience designed for both newcomers and veterans of The Legend of Heroes universe.
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I have to admit I had my doubts about Silent Hill: Townfall—especially since I’m not a fan of Screen Burn’s previous games—but I was pleasantly surprised. It is a tense, terrifying stealth game that handles its psychological horror themes exceptionally well. The atmosphere is excellent, and while the narrative could have been more engaging, it tells a compelling story about the horrors and dangers we face under the gaze of the worst monster of all: capitalism.
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The Sinking City 2 is a perfectly decent survival horror game with solid exploration, combat, and puzzle mechanics, but it doesn't excel in any of them. It doesn't take any risks, which makes it an enjoyable title and very suitable for fans of H.P. Lovecraft's stories, but it doesn't do anything special and leaves us missing the narrative and mechanical ambition of the first game in the series.
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Ledgerbound captivated me with its fantastic characters, fun story, and that "spicy" touch that makes the most of its sexy designs. Although I had some issues with the combat mechanics and I regret that it's not translated into Spanish, it's an adventure I won't forget. In fact, I'm already thinking about playing it again to explore other romantic routes for the protagonist.
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The Lord of the Rings: War in the North - Legacy Edition makes an effort to bring back a 15-year-old game, but it doesn't really modernize much beyond facilitating online cooperative multiplayer, its strongest point. While the story might give it a chance if you're a fan of Tolkien and his Middle-earth universe, it's best played with others, as the gameplay can become repetitive and there isn't much to experience in the role-playing aspects outside of the action combat.
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Comparisons between The Blood of Dawnwalker and The Witcher 3 are inevitable, but it has nothing to fear -even when faced with Geralt's best adventure- because Rebel Wolves' game is excellent. It offers an open world full of secrets and quests—all of them interesting—and the ability to forge a narrative however we want to navigate this world of horror, fantasy, and political intrigue. It has some technical issues, and not all of its mechanics work as well as they could, but it is undoubtedly one of the best games of the year.
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Onimusha: Way of the Sword is a game that has surprised us immensely. It manages to adapt the franchise to modern standards without losing its identity or its dark fantasy atmosphere. The depth of its combat system, the spectacular nature of its boss fights, and the meticulous work on the animation and Japanese folklore more than compensate for minor aspects such as the repetitiveness of some side quests. Despite this, Onimusha: Way of the Sword—unexpectedly—is easily one of the best games we've played in 2026.
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Star Wars Zero Company successfully brings turn-based combat to the Star Wars universe, and this time it shines thanks to the depth of squad management, the variety of combat abilities, and the integration of exploration moments. These are enriched by the development of relationships between crew members, and the demanding nature of its combat systems provides an entertaining and challenging experience; something fundamental in a game of this genre.
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Captain Tsubasa 2: World Fighters is a clear evolution of what we saw in RoNC. The game's pace, the replacement of the rock-paper-scissors system with reaction-time-based gameplay, the inclusion of mechanics like the Chain System, and the ability to directly control goalkeepers in shooting duels address many of the previous installment's shortcomings. Similarly, the faithful adaptation of the World Youth arc and the quality and direction of its cinematic cutscenes brilliantly capture the essence of Yōichi Takahashi's work. However, despite all its strengths, the game still suffers from some of the same flaws as the previous title. In terms of gameplay, the imbalance of certain defensive slides is frustrating, and we were unable to test the online multiplayer mode. Despite this, Tamsoft has solidified its position as the developer that has best adapted Captain Tsubasa to a video game in over 20 years.
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While short on additional content, flawlessly adapts MGS4 and brings back another game from the franchise that had been lost in time (Ghost Babel). Added to this is the inclusion of Peace Walker and other content such as guides and scripts, giving it added value for both new players. However, it's important to note that—with the exception of the Game Boy game—prior knowledge of the franchise is required to fully enjoy the two canonical games included in this collection.
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I really enjoyed my time with Future Knight and I'm already playing it again to try and unlock the harder achievements simply because it's so much fun. The old LCD console aesthetic is wonderful, as is the gameplay, and the vintage anime style combined with the absurd plot was incredibly entertaining. I highly recommend it to nostalgic gamers, fans of 2D action-platformers, and anyone who wants to experience the charm of retro gaming.
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EA Sports Madden NFL 27 isn't a bad game and stands out for the new features in Franchise Mode, the players' personalities, and its great visuals. However, this is undermined by constant animation errors, flaws in defensive logic, and mechanical and collision inconsistencies on the field. While this could be improved in the future, it doesn't detract from the fact that it's better to stick with the previous version, which is more stable.
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Even ignoring the Metroidvania elements that don't work in a linear action title like this, Akatori isn't a good game. While visually appealing thanks to its beautiful pixel art and some interesting 3D backgrounds, the gameplay leaves much to be desired. It has absurd, non-functional mechanics, repetitive enemies, inconsistent level design, and dialogue so clunky it's painful to read. There are elements with real potential, and you can find some fun in its six-hour runtime, but there are many better games in the genre.
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Beast of Reincarnation isn't a bad game. In fact, thanks to its combat system and some aesthetic elements, I'd say it's good. But it's not a great game. Its best ideas are wasted, its world is very derivative, its narrative has terrible pacing, and it can eventually become repetitive. I'm sure many players will love Emma's relationship with Kuu and will get a lot of enjoyment out of their encounters with golems and creatures, but we've seen all of this before, and better.
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The concept of running people over to turn them into enemies of an isekai heroine is as absurd as it is fitting for an adventure as funny and over-the-top as Truck-kun is Supporting Me from Another World. This indie game is short and doesn't boast impressive technical aspects, but it offers tons of fun and very likeable characters that serve as a perfect parody of the 'isekai' genre that currently saturates the world of manga and anime.
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