Sherman Castelo
Aliens: Fireteam Elite 2 delivers solid action moments, with interesting classes, a good variety of enemies, and combat that shines when the hordes arrive. The downside is that the campaign repeats its structure far too often, becoming tiresome before the end. Combined with performance issues on PS5, weak animations, and an unengaging story, it becomes difficult to recommend the title.
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Marsupilami 2: Salsa Palombia is an excellent sequel that improves upon almost everything from the first game. I had a lot of fun during the campaign, mainly due to the creativity of the levels and the way the soundtrack connects with the gameplay. Some of the character abilities could be more balanced, and the length could be longer. Even so, for anyone who enjoys 2D platformers and, like me, appreciates a good soundtrack, it's an adventure well worth playing.
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The Lord of the Rings: War in the North Legacy Edition is not the remaster many might have expected, but it manages to prove that its formula still works. The adventure retains fun combat, solid RPG elements, and a campaign that greatly benefits from the ability to switch characters during missions.
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Duskfade is the kind of game that reminds you why you fell in love with video games in the first place. With a delightful mix of classic 3D platforming, fun exploration, fast-paced combat, and simply enchanting art direction, Zirian’s adventure manages to convey magic without feeling like just another nostalgic copy.
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Marvel Tōkon: Fighting Souls manages to carve out its own space among Marvel fighting games. The 4v4 system works very well, and Arc System Works’ art direction perfectly matches the characters. The single-player content could be more robust, but especially online, there is a solid foundation for those who plan to spend many hours learning and refining their teams.
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Kusan: City of Wolves embraces its inspiration from Hotline Miami but finds room to create its own identity. With extremely frenetic combat, an excellent progression system, and a solid story for the genre, the game rewards those who persist in mastering its mechanics. The visual readability issues can be bothersome at times, but they don’t prevent this from being a great indie for fans of hardcore challenges.
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Halo: Campaign Evolved respects the legacy of Combat Evolved while adding enough new features to justify its remake. Despite performance issues and some limitations inherited from the original, the excellent gameplay, revamped visuals, and brand-new missions make this the best way to experience the beginning of Master Chief's journey.
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Starfield has arrived on the PlayStation 5 in its best shape. After numerous updates, Bethesda's RPG offers a colossal adventure, featuring the freedom to explore, great faction quests, and a universe that rewards player curiosity. Limitations still exist, such as repetitive procedural generation, performance drops, pop-ins, and some typical studio bugs, but none of this overshadows the quality of the experience. If you enjoy RPGs that let you create your own story and follow your own pace, this is a space journey well worth taking.
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Teeto is that kind of game that arrives quietly, yet manages to win you over with its simplicity and the care put into every detail. During my journey, I found a fun platforming adventure with great exploration ideas, a world full of charismatic characters, and a structure that rewards those who like to hunt down every secret.
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Echoes of Aincrad delivers fun combat and pleasing visuals, making the journey through Aincrad quite engaging. However, the repetitive open world and some design decisions prevent the game from reaching its full potential. Even so, it is a competent action RPG that will certainly appeal to most players
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After spending several hours with EA Sports UFC 6, I felt something I hadn’t experienced with the franchise in quite some time: the desire to keep playing. Not because it revolutionized everything or delivered a perfect simulator, but because I finally found an evolution that truly makes a difference both inside and outside the octagon. The fights feel more natural, the strikes carry much more impact, and the new Flow State adds an interesting layer of strategy without complicating things for newcomers.
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From the very beginning, it was clear to me that Forgotlings wasn’t trying to impress through combat or the sheer number of systems. ThroughLine Games’ focus is on the narrative, the characters, and the way this world was built. That’s exactly what kept me engaged throughout the campaign. Each new area introduced curious characters and situations that highlighted the studio’s creativity. Many times, the urge to discover what lay just ahead ended up being stronger than any gameplay reward.*
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Beastro is the kind of game that doesn’t try to compete through complexity or scale, but rather through identity. It builds its experience around a simple cycle: farming, cooking, building your deck, and preparing your guardians—and it finds strength precisely in this well‑tied repetition. There always seems to be a new ingredient and a different recipe to discover, and that can keep you hooked for hours.
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NBA The Run succeeds in delivering fast-paced gameplay and a concept reminiscent of the great basketball arcades of the past. The problem is that the experience stops there. The lack of offline modes, the scarcity of content, and a progression system that feels unrewarding make the game lose steam quickly—especially for those planning to play solo.
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Copa City delivers a concept rarely seen in the market. By shifting the focus from the soccer field to the backstage of a major sporting event, the game offers an impressive level of management and makes the player feel responsible for every detail surrounding a football match.
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Realm of Ink scores big on replayability. The variety of playable characters significantly changes the way you approach each run, the builds work seamlessly, and the combat is addictive in just the right measure. It’s the kind of roguelite that constantly makes you think “just one more run”—until you realize you’ve already spent hours experimenting with new combinations.
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Bubsy 4D manages to do something I honestly didn't expect: transform a franchise that has always been surrounded by criticism into a fun experience full of personality. Fabraz and Atari really understood what the character represents and delivered a simple yet charismatic platformer, with good movement mechanics and an interesting replay value for those who enjoy collectibles and speedruns.
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Rune Dice is the kind of indie game that seems simple in the first few minutes, but quickly takes over your mind with extremely addictive builds, strategies, and dice combinations. The mix of roguelike, physics, and skill management works much better than it seems, creating an experience that is hard to put down. If Smart Raven Studio keeps expanding this universe, Rune Dice has everything it takes to build a very loyal fanbase.
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Call of the Elder Gods is a game with interesting ideas and a Lovecraftian atmosphere that works quite well once the narrative finally gains momentum. The setting and sense of discovery are engaging, especially for those who enjoy cosmic horror and stories involving insanity and supernatural mysteries. At the same time, the game struggles with extremely limited exploration and puzzles that often stop being challenging and instead become tedious. Some puzzles are genuinely clever, but others feel complicated only because they exaggerate the difficulty. Even with these issues, I managed to get involved with the campaign and remained curious to uncover the mysteries of that universe until the very end. I just believe the experience would have worked much better with more consistent puzzles and a narrative that revealed its true potential earlier.
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Outbound is a game with its own rhythm, and it doesn’t try to please everyone — something that becomes clear within just a few hours. It abandons tension and urgency to focus on something simpler: building, exploring, and living in that world at your own pace. This design choice doesn’t always work. At times, the experience can feel monotonous, mainly due to the lack of variety in the world, the limited impact of the day-and-night cycle, and a pacing that demands a lot of patience. Even so, the game manages to captivate players in a very particular way.
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