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The Adventures of Elliot: The Millennium Tales is yet another major success from Square Enix. The game lives up to the publisher’s tremendous legacy, while reviving the core pillars that established the company as one of the leading names in the industry.
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Copa City delivers a concept rarely seen in the market. By shifting the focus from the soccer field to the backstage of a major sporting event, the game offers an impressive level of management and makes the player feel responsible for every detail surrounding a football match.
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Hollowbody is a well-structured and easy-to-understand horror experience, but it undermines itself through several technical and design shortcomings.
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Echo Generation 2 delivers an outstanding sci-fi adventure, combining striking voxel art visuals with a clever combat system that integrates deckbuilding mechanics.
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Yoshi and the Mysterious Book breaks away from the usual conventions of 3D platformers, opting instead for an experience centered on puzzles and the player’s curiosity. Although it carries a strong appeal for children, the game works well across all ages thanks to the way it introduces unique mechanics and creative ideas in each new stage.
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007: First Light is not only the best 007 game ever made, but it also easily rivals the best games in the genre. IO Interactive delivers a special experience that honors the legacy of the greatest spy in entertainment history.
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Realm of Ink scores big on replayability. The variety of playable characters significantly changes the way you approach each run, the builds work seamlessly, and the combat is addictive in just the right measure. It’s the kind of roguelite that constantly makes you think “just one more run”—until you realize you’ve already spent hours experimenting with new combinations.
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Ultimately, Warhammer 40,000: Mechanicus 2 is a great game set in this universe I am so passionate about. The quality of its gameplay, story, and presentation delivers a really enjoyable experience. However, personally, the major downgrade in the audio department left a considerable wound in my little fan heart.
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Bubsy 4D manages to do something I honestly didn't expect: transform a franchise that has always been surrounded by criticism into a fun experience full of personality. Fabraz and Atari really understood what the character represents and delivered a simple yet charismatic platformer, with good movement mechanics and an interesting replay value for those who enjoy collectibles and speedruns.
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Challenging and visually stunning, Luna Abyss is a first-person Returnal that nails everything it sets out to do.
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Rune Dice is the kind of indie game that seems simple in the first few minutes, but quickly takes over your mind with extremely addictive builds, strategies, and dice combinations. The mix of roguelike, physics, and skill management works much better than it seems, creating an experience that is hard to put down. If Smart Raven Studio keeps expanding this universe, Rune Dice has everything it takes to build a very loyal fanbase.
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TT Games delivers an adventure worthy of the legacy of one of the greatest characters in entertainment, easing a bit of the nostalgia left behind by the Arkham trilogy in the gaming world.
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Inspired by Inscryption, Black Jacket is a roguelike full of personality, featuring high replay value and accessible gameplay systems.
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Directive 8020 manages to bring interesting innovations to the interactive game genre by introducing new choice possibilities, stealth mechanics, and systems that allow players to revisit important campaign decisions. Despite these gameplay evolutions, the title ultimately fails to deliver a truly immersive experience due to a weak, predictable, and largely forgettable narrative throughout the journey.
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Call of the Elder Gods is a game with interesting ideas and a Lovecraftian atmosphere that works quite well once the narrative finally gains momentum. The setting and sense of discovery are engaging, especially for those who enjoy cosmic horror and stories involving insanity and supernatural mysteries. At the same time, the game struggles with extremely limited exploration and puzzles that often stop being challenging and instead become tedious. Some puzzles are genuinely clever, but others feel complicated only because they exaggerate the difficulty. Even with these issues, I managed to get involved with the campaign and remained curious to uncover the mysteries of that universe until the very end. I just believe the experience would have worked much better with more consistent puzzles and a narrative that revealed its true potential earlier.
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Packed with content, Neverness to Everness delivers a rich open world full of identity, an excellent progression system, and highly satisfying combat.
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Outbound is a game with its own rhythm, and it doesn’t try to please everyone — something that becomes clear within just a few hours. It abandons tension and urgency to focus on something simpler: building, exploring, and living in that world at your own pace. This design choice doesn’t always work. At times, the experience can feel monotonous, mainly due to the lack of variety in the world, the limited impact of the day-and-night cycle, and a pacing that demands a lot of patience. Even so, the game manages to captivate players in a very particular way.
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Mixtape is the kind of game where years can pass, and we'll never forget playing it for the first time. With an engaging narrative, memorable characters, and a unique soundtrack, the game delivers a genuine experience of friendship, loyalty, and love for its players. An absolute must-play!
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Excellent. Everything is Crab is a fantastic roguelite with extremely addictive gameplay, helping to bring a much-needed breath of fresh air to the genre!
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Motorslice takes mechanics from several classic games and creates a unique, highly addictive blend. The game definitely deserves a spot on the lists of the best indie games of 2026.
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