Daniel Kaszor
Daniel Kaszor's Reviews
ZombiU was one of the diamonds in the Wii U's rough first year, but many said that the game -- which heavily used the Nintendo system's tablet-like pad -- couldn't be ported elsewhere
There are a lot of people who trash the game as forgettable, while as many say that it's the best entry in the series. Both groups are right
Monster Hunter is unwelcoming and often obtuse. Thank goodness. It's a crying shame there aren't more games like Monster Hunter
For Honor can be overwhelming, but its deep combat is more welcoming than most shooters
Life is Strange is perhaps the best possible outcome for French developer Dontnod Entertainment after an interesting and flawed start as a developer
A complete reworking of Assassin's Creed for new-generation consoles, Unity is a good start even if it doesn't go all the way
Alien: Isolation feels like the kind of game by people who watched Alien over and over again on video-tape. That's a good thing
Once again, Double Helix has delivered some quality modern nostalgia; Strider is a great meaty throwback worth the offer price
Although the game can be played solo, Tiny Brains works best when you're with three of your chums, solving things together
Sunset Overdrive is like chugging a litre of Sunny-D and then puking it out all over everything. But, you know, in a good way
It can't be said that Borderlands: The Pre-Sequel, developed by 2K Australia instead of Gearbox Entertainment, is anything but self-aware
The core racing, driving and course design in Mario Kart 8 is better than any of the seven games that came before it. But battle mode stinks
Until Dawn is a horror themed version of Heavy Rain or Beyond if they were made by talented work-for-hire journeymen instead of an inconsistent auteur
The Mega Man Legacy Collection is about as close a perfect emulation of the NES Mega Man games as you could possibly hope for
Rivals brings a solid, core competency while introducing interesting new online features. Unfortunately, these features never quite gel to their full potential.
Sometimes, even good games never overcome the sum of their failures.
The best thing to be said about Daylight, the new procedurally generated horror game from Zombie Studios in Seattle, is that while it's a failure, at least it's an interesting failure