Daniel Kaszor
Daniel Kaszor's Reviews
For Honor can be overwhelming, but its deep combat is more welcoming than most shooters
If you've ever played Minecraft and liked it, but felt that it didn't have quite enough direction or concrete goals, Dragon Quest Builders is the perfect game for you
Deus Ex: Mankind Divided's politics aren't the hot mess the ad material suggests. Heck it barely has politics
There are a lot of people who trash the game as forgettable, while as many say that it's the best entry in the series. Both groups are right
Rise of the Tomb Raider takes the best elements of the 2013 reboot and spreads them over a bigger wider adventure
Halo 5 is a very good, but will the new changes and modes be enough to maintain the franchise's special status? One thing's for sure, people will be talking about it
Bungie decides the best way to fix Destiny is by changing less than you might expect
The Uncharted: The Nathan Drake Collection ports are great, but sometimes the games themselves aren't
Ultimately, the story isn't the thing in MGSV, or at least not the one that Kojima wrote like a funhouse for you to weave your way through. No, the real story is the one you make yourself as you play through each mission, making new decisions each time and writing an action thriller of your own making. That's what makes Metal Gear Solid V brilliant, and that's why people will still be talking about it years from now.
The Mega Man Legacy Collection is about as close a perfect emulation of the NES Mega Man games as you could possibly hope for
Until Dawn is a horror themed version of Heavy Rain or Beyond if they were made by talented work-for-hire journeymen instead of an inconsistent auteur
ZombiU was one of the diamonds in the Wii U's rough first year, but many said that the game -- which heavily used the Nintendo system's tablet-like pad -- couldn't be ported elsewhere
Monster Hunter is unwelcoming and often obtuse. Thank goodness. It's a crying shame there aren't more games like Monster Hunter
Life is Strange is perhaps the best possible outcome for French developer Dontnod Entertainment after an interesting and flawed start as a developer
A complete reworking of Assassin's Creed for new-generation consoles, Unity is a good start even if it doesn't go all the way
There is an incredible amount of content across all four games, and having that much stuff means you can basically play it in any way you like. Further, every single aspect of the game is unlocked at launch, every map, every level, every upgrade.
Sunset Overdrive is like chugging a litre of Sunny-D and then puking it out all over everything. But, you know, in a good way
Alien: Isolation feels like the kind of game by people who watched Alien over and over again on video-tape. That's a good thing
It can't be said that Borderlands: The Pre-Sequel, developed by 2K Australia instead of Gearbox Entertainment, is anything but self-aware
Never has a $500-million product felt as if it was unabashedly, stupidly and distinctly forging its own weird path as Destiny. We think that's a good thing. You, however, might not