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Daniel Kaszor


37 games reviewed
84.6 average score
85 median score
91.9% of games recommended

Daniel Kaszor's Reviews

Daniel Kaszor is the editor of Post Arcade, the gaming section for the National Post newspaper in Canada. Since he’s the editor, he gets his choice of games … hence why he never seems to give anything a low score. At 35, he’s also probably older than basically 99% of the other critics on here, and hopes that they soon get off of his lawn.
8.5 / 10.0 - For Honor
Feb 23, 2017

For Honor can be overwhelming, but its deep combat is more welcoming than most shooters

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Oct 17, 2016

If you've ever played Minecraft and liked it, but felt that it didn't have quite enough direction or concrete goals, Dragon Quest Builders is the perfect game for you

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Aug 23, 2016

Deus Ex: Mankind Divided's politics aren't the hot mess the ad material suggests. Heck it barely has politics

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There are a lot of people who trash the game as forgettable, while as many say that it's the best entry in the series. Both groups are right

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Nov 9, 2015

Rise of the Tomb Raider takes the best elements of the 2013 reboot and spreads them over a bigger wider adventure

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Oct 26, 2015

Halo 5 is a very good, but will the new changes and modes be enough to maintain the franchise's special status? One thing's for sure, people will be talking about it

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Oct 15, 2015

Bungie decides the best way to fix Destiny is by changing less than you might expect

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The Uncharted: The Nathan Drake Collection ports are great, but sometimes the games themselves aren't

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Sep 15, 2015

Ultimately, the story isn't the thing in MGSV, or at least not the one that Kojima wrote like a funhouse for you to weave your way through. No, the real story is the one you make yourself as you play through each mission, making new decisions each time and writing an action thriller of your own making. That's what makes Metal Gear Solid V brilliant, and that's why people will still be talking about it years from now.

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Aug 25, 2015

The Mega Man Legacy Collection is about as close a perfect emulation of the NES Mega Man games as you could possibly hope for

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8 / 10.0 - Until Dawn
Aug 24, 2015

Until Dawn is a horror themed version of Heavy Rain or Beyond if they were made by talented work-for-hire journeymen instead of an inconsistent auteur

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8.5 / 10.0 - ZOMBI
Aug 18, 2015

ZombiU was one of the diamonds in the Wii U's rough first year, but many said that the game -- which heavily used the Nintendo system's tablet-like pad -- couldn't be ported elsewhere

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Feb 24, 2015

Monster Hunter is unwelcoming and often obtuse. Thank goodness. It's a crying shame there aren't more games like Monster Hunter

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Life is Strange is perhaps the best possible outcome for French developer Dontnod Entertainment after an interesting and flawed start as a developer

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Nov 10, 2014

A complete reworking of Assassin's Creed for new-generation consoles, Unity is a good start even if it doesn't go all the way

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Nov 6, 2014

There is an incredible amount of content across all four games, and having that much stuff means you can basically play it in any way you like. Further, every single aspect of the game is unlocked at launch, every map, every level, every upgrade.

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8 / 10.0 - Sunset Overdrive
Oct 27, 2014

Sunset Overdrive is like chugging a litre of Sunny-D and then puking it out all over everything. But, you know, in a good way

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8 / 10.0 - Alien: Isolation
Oct 20, 2014

Alien: Isolation feels like the kind of game by people who watched Alien over and over again on video-tape. That's a good thing

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Oct 14, 2014

It can't be said that Borderlands: The Pre-Sequel, developed by 2K Australia instead of Gearbox Entertainment, is anything but self-aware

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9.5 / 10.0 - Destiny
Sep 10, 2014

Never has a $500-million product felt as if it was unabashedly, stupidly and distinctly forging its own weird path as Destiny. We think that's a good thing. You, however, might not

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