Christopher Byrd


157 games reviewed
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Unscored - STAY
Oct 1, 2018

Quinn’s story is a reminder of how, at any moment, chaos may erupt into our lives. By focusing on his troubles and dramatizing our efforts to help him, “Stay” ties itself to a tradition of existentialist artwork. Considering that the ending I obtained wasn’t anything I’d wish for Quinn, I’d say that the game affirms that sticking with a person throughout his or her personal tribulation is a noble act in and of itself even if, on some level, your actions prove insufficient. Oh, well . . . maybe I’ll watch the other endings on YouTube.

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Unscored - Somerville
Nov 15, 2022

“Somerville” reminded me of the qualities that I cherish in adventure games, particularly their ability to plunge one into the unexpected. I appreciated how its mechanics sidestep the usual weaponry that goes along with science-fiction games. (A gun-toting, super-soldier shows up at one point, but things don’t end well for them.) “Somerville” effortlessly pulled me in from moment to moment because I was eager to discover the next audiovisual flourish around the corner. There is a sequence toward the end where the man revisits places that is particularly captivating for the way in which it makes the familiar strange. That said, I was a little disappointed with the final scene in the game, which struck me as an overly familiar allusion to the ending of Tarkovsky’s film “Solaris.” But that aside, “Somerville” is the best adventure game I’ve played since “Little Nightmares 2.”

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Unscored - Saturnalia
Nov 1, 2022

“Saturnalia” is best approached as a darkly themed puzzle game constructed around the social bonds that unite a village. The handcrafted art style nicely counterbalances a decent game that is let down by its survival horror elements.

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Mar 25, 2022

“FAR: Changing Tides” ably evokes the blissful passion of travel. It is the perfect antidote to overly stuffed, bloated video games.

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Unscored - Elden Ring
Mar 4, 2022

I can hear the murmurous, gently swelling music of Rotview Balcony, a place of crimson skies and arid landscape, playing from the other room where the game is idling as I type this sentence. “Elden Ring’s” score is a glorious counterpoint to the occasional jankiness of texture clipping and frame-rate fluctuations. And while I suspect the latter part of “Elden Ring” may exasperate my patience — I hear that a gauntlet of bosses picks up where the notoriously difficult “Dark Souls III: The Ringed City” DLC left off — right now, I can’t wait to get back to it.

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Feb 18, 2022

The overriding question “Horizon Forbidden West” left me with is ‘when will its prospective audience grow tired of the tired conventions that underwrite so many go-and-save-the-world adventure games?’ As much as I appreciated the fun that came from smashing up robots, “Horizon Forbidden West” won’t earn a spot in my long-term memory.

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Feb 4, 2022

Restoring power to different places, searching for people and clearing out areas of zombies are pretty much the types of activities I’d expected. But I was utterly enthralled by Dying Light 2 Stay Human’s mechanical panache, entrancing soundtrack, and charismatic NPCs.

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Unscored - The Gunk
Dec 17, 2021

For all the neat freaks out there, this one’s for you.

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Unscored - Moncage
Nov 19, 2021

If you’re not moved to play it, consider watching an online playthrough of Moncage. It deserves to be seen.

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Nov 5, 2021

Throughout my playthrough I was surprised by the manner in which I had to position Emma, or move objects around, precisely to cast just the right shadow for Fenton. In keeping with the theme of a story based around a missing magician, the compact, finely-detailed stages unfold like a series of sleight-of-hand tricks that ably draw your focus in one direction so that you are particularly struck when you stumble on a solution that was more or less hiding in plain sight. If the measure of a good puzzle game is how many “oh wow, this is crazy” moments are packed in it, then Tandem is up there with the best of them. I’d recommend “Tandem: A Tale of Shadows” to anyone who enjoys having their perceptions toyed with.

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Oct 29, 2021

Guardians of the Galaxy is a competent, if not especially electrifying, action game that sails along on the back of strong voice acting and the sheer momentum with which it introduces new scenes and charismatic characters.

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Unscored - Metroid Dread
Oct 15, 2021

In design terms, what most impressed me about “Metroid Dread” was how the developers guide you through the game’s sprawling areas. Although there is ample incentive to backtrack after Samus acquires a new powerup, the game never wasted my time. At no point was I needlessly sent crisscrossing over environments to determine where to go next. Usually, when Samus acquires a new powerup, there is a place nearby where she can use it to open a previously-unexplored suite of rooms. The game does not lack internal momentum.

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Sep 3, 2021

Golf Club: Wasteland is one of the best games I’ve played this year. I loved everything about this game from its refined art style to its soundtrack. It’s peculiar alchemy of meditative sport and pointed sentimentality is a sight to behold.

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Unscored - Sable
Oct 1, 2021

From a visual standpoint, every line and every hue seems purposeful, in contrast to so many other games that heap color upon color and detail upon detail as if "more colors and visual effects equals better graphics."

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Unscored - Deathloop
Sep 24, 2021

I never felt any urgency to break the time loop since everyone in the world — even Colt — is pretty blithe about going through the motions from one loop to the next. Alas, I find it difficult to imagine anyone who isn’t partial to video game tropes loving Deathloop. Unless you’re particularly drawn to its vibe, it’s a shooter with good mechanics but not much more than that.

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Unscored - Psychonauts 2
Sep 15, 2021

As a close friend of mine texted me, it’s like a playable Tim Burton movie. Its imaginative reach leaves most other lighthearted adventure games far behind.

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Mar 2, 2017

‘Night in the Woods’ is great, and a lesson for all game creators in how to develop characters

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Unscored - Road 96
Aug 17, 2021

As it stands, “Road 96” feels like a preview of a better future in which another game grafts more sophistication onto its sturdy template.

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Unscored - Spelunky 2
Sep 25, 2020

Can you be enamored with a game and downright horrible at it? I’m talking about being so bad that it’s a struggle to get past its opening set of levels? If “Spelunky 2” has convinced me of anything, it's that the answer is a perverse “yes.”

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Unscored - Devil May Cry 5
Mar 8, 2019

It’s not very nourishing but it may satisfy a special craving.

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