As an action-adventure game, Tomb Raider needs to have you spend eight to ten hours shooting people in the face. That the developer at least tries to address this dissonance in earnest is perhaps commendable—so few games strive to account for the expected incongruities that even the ambition distinguishes the effort. And yet their attempt makes their failure more pronounced.
So much of Bound by Flame induces boredom or irritation that it seemed the best recourse to seek out a style of play that facilitated, if not outright enjoyment, at least an absence of hostility. Well, better that an aggravating game permit you to play around its points of aggravation than to force you to suffer them in earnest. In the case of Bound by Flame, I merrily sheared away until nothing remained.
This sort of ridiculousness proves a good fit with Call Of Duty's metamorphosis. The removal of any meaningful ideology—however toxic it was when present—has diminished Call Of Duty to the level of pure fancy. It is, in other words, free to be silly.
Nevertheless, these new elements have been seamlessly integrated into the recognizable LittleBigPlanet foundation, and as a consequence never feel like the source of drastic change. What they offer instead is rejuvenation: a jolt of exhilaration—of imagination—from a series whose novelty had perhaps begun to wane.