Julian Brück
Fittingly, I mentioned last year with Formula Legends that I was missing a split-screen mode there. Now 4PGP offers me just that. Admittedly, this unfortunately can't quite match the quality of the aforementioned title, yet it's solid enough that I find it perfectly fine for multiplayer.
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In itself, I did enjoy the races in Ace Driver. But after driving ten times on the same track over and over, I would already start to ask myself: 'Is this really all?
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Would I enjoy the game more as an arcade racer without technically complex settings and with constant music? Sure, definitely even more! Yet, I can honestly claim that this is the best sim racer I have played so far.
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I don’t know whether this is good or bad, but as someone who usually isn’t a fan of shooters, Mouse: P.I. for Hire is one of the best shooters I’ve played so far—maybe even the best. It’s actually a bit of a shame that going for 100% completion isn’t very appealing, and that resources spawn far too excessively on normal difficulty. I’d also say the game feels a little too long. But aside from that, almost everything about it feels close to perfect for me. The cartoony black-and-white art style, which still doesn’t try to be child-friendly, adds a tremendous amount to the experience. The fact that I even enjoy the gunplay here is still surprising. The great story and small side activities also round things off nicely.
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Arcade Archives 2 Rave Racer is a superbly executed port of the original arcade hall game. However, unfortunately, I cannot rate it well (albeit narrowly) when I consider the scope of the game. Of course, HAMSTER can't help it that the original offered so little content, but conversely, nothing would stand in their way—for example, to make a bundle from Ridge Racer up to Rave Racer.
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Amanda the Adventurer 2 definitely has a distinctive core concept that I have not really seen in any other game—apart from its obvious predecessor. The “horror” could certainly be much more intense, and it would also be helpful if it were easier to get into the main gameplay experience more directly. Aside from that, however, this analog horror puzzle game already gets a lot right simply through its idea alone. I am hopeful that future entries will further refine and expand on this concept.
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I find it really unfortunate. On its own, Ad Infinitum is not a bad game, but for me it simply falls short when it comes to its horror elements. On top of that, the gameplay can feel somewhat too shallow at times. In contrast, the story and its moral exploration of the horrors of war are genuinely well done. It is clear that the developers at Hekate put a lot of effort into this aspect. However, because of that, I can unfortunately only recommend the game to players who are specifically interested in experiencing its themes and narrative. If you are expecting a genuinely frightening and mechanically engaging horror experience, Ad Infinitum sadly leaves a lot to be desired.
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Blur reveals itself as a skillful hybrid between street racer and fun racer, which accordingly fills quite a special niche. Whether as a successful alternative to the cartoonish representatives or as a 'bait' to lure street racer fans into the party. The combination works and also makes a lot of fun.
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The scope is too limited and the flaws are too numerous. It's a poorly optimized game whose problems completely overshadow its nice core concept.
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