Julian Brück
At the start of the game, I was actually quite skeptical that the rogue-like approach might eventually get on my nerves. But now, after almost 40 hours of gameplay, my enthusiasm hasn't faded one bit. Even though I've finished the story! I think it's simply because I find the gameplay so fantastic that I can actually enjoy the rogue-like concept even more than with other games in the genre.
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Yeah, I've really enjoyed Hot Wheels Infinite Rush so far. Because of its massive scope, I'm nowhere near finished (especially not 100%!), but I'm definitely still up for it.
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Quite unusual for me, but the battles against bots did leave me rather underwhelmed at first. Still, during the fun multiplayer sessions, I can look past few number of moves. Add to that the overall charm and fairly solid polish, and Royalty Free-for-All is indeed a fine game—especially at such a low price.
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I really thought limiting the game to just rally racing would bother me. But in the end, Super Woden Rally Edge really drew me in. It does a lot of things right! And even though it’s not an absolute standout, it kept me very entertained.
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Marvel Tokon: Fighting Souls really doesn't make it easy for me to rate it. So many design choices are questionably poor, and the online mode is terrible. The whole game is brimming with wasted potential, … but otherwise, it's really good. It's fun, it has great characters, outstanding presentation, nice modes, and even the story is good.
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I’ve never seen anything quite like Armadillo Racing before. Even if you categorise it as a ‘running game’ or a ‘ball-racing game’, *Armadillo Racing* is definitely something special. That alone more than makes up for its lack of content.
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Unfortunately, Tekken 1 is a fighting game that hasn't aged very well, and even with the Arcade Archives 2 additions, it doesn't quite convince me enough to move it out of the “yellow” category. Still, I'd probably recommend it over the PS1 version, unless you absolutely can't do without the bonus characters.
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Fittingly, I mentioned last year with Formula Legends that I was missing a split-screen mode there. Now 4PGP offers me just that. Admittedly, this unfortunately can't quite match the quality of the aforementioned title, yet it's solid enough that I find it perfectly fine for multiplayer.
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In itself, I did enjoy the races in Ace Driver. But after driving ten times on the same track over and over, I would already start to ask myself: 'Is this really all?
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Would I enjoy the game more as an arcade racer without technically complex settings and with constant music? Sure, definitely even more! Yet, I can honestly claim that this is the best sim racer I have played so far.
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I don’t know whether this is good or bad, but as someone who usually isn’t a fan of shooters, Mouse: P.I. for Hire is one of the best shooters I’ve played so far—maybe even the best. It’s actually a bit of a shame that going for 100% completion isn’t very appealing, and that resources spawn far too excessively on normal difficulty. I’d also say the game feels a little too long. But aside from that, almost everything about it feels close to perfect for me. The cartoony black-and-white art style, which still doesn’t try to be child-friendly, adds a tremendous amount to the experience. The fact that I even enjoy the gunplay here is still surprising. The great story and small side activities also round things off nicely.
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Arcade Archives 2 Rave Racer is a superbly executed port of the original arcade hall game. However, unfortunately, I cannot rate it well (albeit narrowly) when I consider the scope of the game. Of course, HAMSTER can't help it that the original offered so little content, but conversely, nothing would stand in their way—for example, to make a bundle from Ridge Racer up to Rave Racer.
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But if you want to experience the pure Liminal Spaces sensation, completely without monsters and jump scare gimmicks, you'll definitely be fascinated by Dreamcore. The game lives purely from its atmosphere.
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Go Kart Island was a lot of fun for me in the campaign. I particularly enjoyed the types of tasks, the gradual discovery of the map, and the little witty conversations among the characters. It also scores points with its charmingly simple style as well as the amount of content offered. Of course, it's still a shame that there is no multiplayer mode and that the characters ended up being a bit too simplistic artistically. But for the truly very affordable price, that's all perfectly fine, and I can recommend it to anyone who wants to play a small single-player kart racer for something quick to fill the gaps.
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Naturally, Hot Wheels Let’s Race: Ultimate Speed is confined by a corset due to its source material, which leaves various potential untapped. Therefore, it is difficult for such a "kids racer" to possess the qualities of a typical mascot kart racer. Nevertheless! The game surprised me. It was consistently fun, and even though the tracks became boring over time and I eventually couldn't bear to see the embarrassing Professor Rearview with his huge animals anymore, it was still a fun session. If a child in my family or circle of acquaintances happens to like this series, I will show them this game immediately.
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At first, Fast & Furious: Arcade Edition genuinely impressed me. The spectacular presentation delivers! But what works brilliantly in quick arcade rounds loses its momentum very quickly on home consoles.
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Formula Legends genuinely surprised me. With my initial skepticism, the first hour of gameplay proved challenging, but the more I played, the more it grew on me. Especially for ME—someone who rarely takes to grounded racing games with simple tracks.
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It gets a lot of the things you love about classic horror games just right and presents them in a visual style that’s rather unusual for the genre.
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The way the menus and settings are implemented provides a consistent experience, meaning you don’t have to familiarise yourself with everything from scratch every time you play a game. The same applies to optional settings and button mappings. Whilst this does take away a little of the feeling of ‘complete games’, the convenience features more than make up for it.
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I wish Hot Rod Mayhem could have won me over more. After all, the actual presentation looks as if a lot of heart and soul went into it. Unfortunately, however, it falls short for me too much in terms of gameplay and track design. The rather modest scope of content doesn't help matters either. At least I'm glad I can turn off the biggest problem (Mr. Chatterbox!) when needed. That way, he doesn't constantly hover as a shadow over the game.
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