Chris Wray
- Final Fantasy IX
- Battlefield 2
- Rome: Total War
Stronghold Warlords is a decent strategy game. While the city-building and sieging truly let the game shine, the slow and sluggish pace between these can truly drag it down. The new diplomacy and warlords system adds something to the series and makes for a welcome change, but it's impossible not to think of this as a game that feels and plays like a strategy game from 20 years ago, for better and for worse.
Orange Cast is a bad game. Featuring an incomprehensible plot, terrible dialogue and localisation, several bugs and issues, and a general lack of quality, there's little to like about the game. There's always the chance that this could interest somebody, but I can't honestly see who this would be.
Destruction AllStars certainly has its charm. It exudes personality, thanks to a varied cast of characters that - despite having zero story - seem to have something about them that makes you want to learn more about them, such as their name. You're here for the cars, and they are fun. The smashing, or destruction, of other cars, is a genuinely fun experience that's made all the better by each character having their own ability to mix things up. The game modes do keep things ticking over, though It needs to be said that the game needs to add more in the future to keep things fresh. This isn't a bad start for Destruction AllStars, but it's also one that needs to focus on the strengths and drop the weaknesses - particularly the abysmal on-foot gameplay - to make this game the online draw it could be.
Atelier Ryza 2: Lost Legends & the Secret Fairy marks the very first direct sequel in Atelier's twenty-three years old history. Bringing back Reisalin Stout makes perfect sense and the game benefits from Reisalin and her cheery cast of compatriots. With a light-hearted story taking you on an adventure in a genuinely great-looking and enjoyable to explore environments, you'll also find yourself pulled in by an enhanced battle system, made even more tactical than before. The constantly returning alchemy is also joined by a system that I'm going to call memory archaeology, helping to develop the new main character as well as the history of the game's world. Either way, this is a very enjoyable outing and one that will no doubt keep Reisalin as a fan-favourite character in what is arguably one of, if not the best game in the Atelier series.
Gods Will Fall is a well-focused action-oriented dungeon-crawling soulslike with procedural generation. Only the procedural generation is on the difficulty, allowing for developers Clever Beans to have handcrafted each dungeon in a stunning hand-brushed art style and have each playthrough feel that bit different, as the increased difficulty of a particular dungeon brings new creatures, paths, and opportunities. While not perfect, some things like the rather barren overworld as well as some bugs standing out, the character development, emergent storytelling and tight combat does more than enough to let this stand out.
Medal of Honor: Above and Beyond isn't the return to the series that I would have hoped. As a VR game is has a lot to offer, the gameplay is engaging, the missions varied, and both the single-player and multiplayer can be fun to play. However, the story is woefully mismanaged, with a cast of mostly unlikeable and unsympathetic characters - a tragedy when it comes with an incredibly powerful piece of work in the form of the gallery, a collection of documentaries and interviews with veterans of the war.
Chronos: Before the Ashes is an interesting enough title, one that does feature some interesting environments that really support a strong level of world-building. Even those not familiar with Remnant would find this interesting. However, looking beyond the environment and storytelling, you're going to find aspects of the game lacking. The combat is far too forgiving, and you'll have completed the game before encountering most of the perks to the fascinating ageing system. Do I recommend this? For an easy-going souls-lite title, it's not bad, but it isn't great either.
Football Manager 2021 is by far the closest representation to the beautiful game you can find. With an improved matchday engine, improved AI and even more datapoints than ever before, all represented in a more digestible method, making it more accessible than ever before. However, there's still no doubt that the series is still going to have a high barrier to entry, and it has some irritating issues, such as repetition in the press conferences and other interaction aspects. Issues aside, this is yet another improvement and superior entry to the series.
Call of Duty: Black Ops Cold War is as close to true call of Duty as you're likely to find in recent years, for better or for worse. The campaign does branch out a little, offering you side-missions that are unlocked through evidence gathering, which is fun. It's also engaging, featuring a good number of entertaining set pieces. However, it's also insane and has way too many throwaway 'features'. Multiplayer, and the zombie mode, are both very enjoyable to play and multiplayer has been made more engaging for those who used to struggle to get massive kill streaks. However, there's no doubt that the multiplayer is seriously lacking in maps. Also, the game needs some technical polish. Still, all in all, this is still a strong FPS and one that will keep fans coming back for more.
DIRT 5 offers a new path for the DIRT series and treads it brilliantly. The core numbered titles have always been slightly more arcade, but this takes it to a whole other level and is fantastic because of this move. This is an incredibly approachable and varied racing game that takes you on a tour of several racing styles in far-flung places across the globe. With every new console generation comes a new generation of racing games, DIRT 5 is that game. It looks fantastic, it's incredibly fun and it's polished to a great level and is arguably the best game to come out of Codemasters.
The Dark Pictures Anthology: Little Hope takes the Supermassive Games formula and improves on the previous outing, Man of Medan, in so many ways. With a more interesting story, a strong set of characters, the masterful building of atmosphere and more, you're going to be left on the edge of your seat while playing through this story. The excellent branching narrative, as well as multiplayer options also increase the gameplay value exponentially. This still isn't perfect, the sloth-like movements of characters can be annoying later on and some QTE's are annoyingly cheap, but this is still a brilliant game, one I would recommend to anybody.
Doom Eternal: The Ancient Gods - Part One is a solid, meaty, and strong piece of DLC for Doom Eternal. It removes some of the chaff, cutting needless exposition, and makes some strong steps in gameplay. However, strange inclusions like enemies that kill the pace of combat, as well as even more ultra-precise platforming sections can throw off the whole "Doom" feeling of Doom Eternal. Also, and this is more of a subjective gripe, it's just too difficult right out of the gate with some combat sections feeling like they last forever.
Age of Empires III: Definitive Edition is an undeniable and great improvement on the original. Featuring a huge amount of content, including some brand-new game modes, as well as a revamped and improved portion of the original campaign, there's a lot on offer. The AI is improved, though does have a few niggles here and there. Particularly so with pathfinding. This issue is overwhelmed by the amount of content on offer, great improvements to the aesthetics of the game, improvements to multiplayer as well as changes to the home city system outside of the campaign. While not as outright fantastic as Age of Empires II: Definitive Edition, this is still a brilliant release and comes in at a very low price.
Overcrowd: A Commute 'Em Up is an incredibly compelling game that can suck you in for hours, and days. With a charming aesthetic covering up a game with a massive amount of detail, there's a surprising amount to get yourself lost in as you try to build a series of ever-more detailed metro stations, managing facilities, staff and more. Now, it's not perfect, it can be a little clunky at times and some features are lacking, by choice and due to the style of the game. Still, the game does all it can to make itself as accessible and approachable as possible.
Milestone has made an undeniably solid game in the form of RIDE 4. The physics are mostly improved, though still have issues with collision. The career, while still a little too much of a slog, is far better organised than previous outings. There's a good variety of game modes to play through, giving a lot of replay variety, with the new endurance races being a high point. Some smaller race types, however, are infuriating in their rigidity and inaccessibility. The AI has been improved thanks to the new A.N.N.A. system, but it still isn't the most realistic and you'll find the computer trying to wipe you out for having the temerity of being where they want to be. For every negative, there are at least two positives, making this the most solid of Milestone's outings, I'd recommend it.
The Walking Dead Onslaught is, at best, a mixed bag of a game. The VR aspects are well made, Survios using their VR experience and making a very accessible title. They have also made a game that features genuinely enjoyable zombie-killing combat. However, the problem is that this combat is surrounded by several bad elements that drag it down. Level design is just bad, missions being dull, uninspired, taking place in terribly repetitive corridors. There's a massive amount of grind used to pad out the game length, acting as a barrier to story missions. Even then, the story is shoddy, the only advantage being some decent voice acting by three actors from the show. All in all, I could only recommend this to huge fans of TWD and those happy enough to deal with quite a few negatives to play some reasonably entertaining combat.
Port Royale 4 is a solid trading and building management sim. The improved visuals, as well as some improved mechanics, help set this apart, as does the tactical turn-based ship combat. It's very user-friendly and intuitive, particularly with the city building and trade-route creating aspects. However, it isn't without flaws. Side quests feel very repetitive and don't really give you enough to do and the campaign can be too rigid, not giving you the amount of time you'd need to do anything other than the bare minimum for the tasks set. If you like this sort of game, Port Royale 4 is likely just up your alley, but I can't see it converting anybody to the cause.
Tennis World Tour 2 is an undeniable improvement on the original release and it's also arguably a great tennis game for those who can get into it. Aesthetically, it looks good from afar, with fluid animations and speed that honestly gives the feel of a tennis match and features a wide number of game modes, giving you a lot to play through. The problem, however, is that the core game mechanics are inaccessible and unapproachable, offering no settings to reduce the reliance of awfully specific precision-based button pressing which can ruin the core career mode. A mixed bag, this will appeal for fans of tennis, but the opaque nature of the gameplay makes it too hard to recommend.
BPM: Bullets Per Minute is an old-school shooter with a twist, adding in roguelike mechanics as well as rhythm-based gameplay. Jump, dash, shoot and reload to the beat to advance through a host of monster-filled levels, collecting keys, coins, equipment, and stats to try and get through the seven stages that constitute each playthrough. The gameplay is fun, fast, and frantic, it looks good and sounds great, with a perfect heavy-metal soundtrack, though there are a few flaws. A lack of enemy variety, particularly bosses, as well as level variety starts to show quickly.
Windbound wants to offer a deep story backed up by rewarding exploration, crafting and survival in a beautiful open world. However, it only really lands the beautiful open world part of this, with it getting close to the line with the rewarding exploration and crafting aspects. The problem is that for all it wants to offer, Windbound is just too shallow and repetitive and offers no real replay value.