Rosh Kelly
Starlink is a fun game, with great toys to play with and solid combat to back it up. Unfortunately, the sloppy story and barren explorable worlds hold back what could have been a great return to form for the toys-to-life genre.
Hopefully my complaints can be resolved in the next episode, but Ripples was not as enjoyable as I was hoping.
MechWarrior 5: Mercenaries tries to be inclusive, but unfortunately makes the mainstream issues with the genre all the more apparent without doing anything truly new or exciting to really draw the player in.
Overwatch on Switch is a fun experience that, while technically having everything from the other platforms, misses the very competitive edge that so many fans want from the game.
Dark Omens is a fantastic level and one that stands out against some already stellar emergent storytelling and setpieces, and the Beastmen make it even more exciting to dive into. Unfortunately, the Winds of Magic game mode is a big step in the wrong direction for people that don't want to start from scratch again.
Rebel Galaxy Outlaw is a fresh coat of paint on a genre on a tired genre, but while its fun enough to play, other games have already revolutionised what this games seeks to improve upon
We. The Revolution is a great concept, there's no doubt about that. Unfortunately, it falls down at one of its key moments, but the overall experience is still tense and very atmospheric.
If you happen to be an Adventure Time super fan that has been dying for a good video game that matches the license, this is the closest you'll get for a while. If you can turn off your brain and enjoy the cartoon graphics and simple gameplay, this is a couple of well-spent hours. But if you have a brain that can't help but dissect the world in front of you, this game might trouble you. The Adventure Pals is nearly a success but ultimately lacks the organic comedy it needed to truly feel magical.
Layers of Fear: Legacy is a scary reflection of humanity, but perhaps not as scary as your own reflection on the Nintendo Switch's screen.
Kerbal Space Program is a game that makes you feel dumb before it makes you feel smart. That is its appeal. There are some issues with its presentation on console, but if you want to feel smart and have the time to learn (and don't mind the annoying controls and menus), this is the game.
While it might once have been the Game of the Year, age and experience has robbed Outcast of its original magic. Luckily, most of that has been replaced by an exciting return to the old and an interesting look back at what the landscape of games used to be.
Although the allure of returning to one of the most engaging Elder Scrolls titles might be overwhelming, Skyrim Special Edition itself feels dated, with little improvements made in terms of gameplay and graphics. You'll play it for hours, but you'll keep wondering why.
Darksiders 2 is a good game, just not necessarily as good as your other options right now. One day, when you're desperate to play an adventure title and you've completed everything else this will be an enjoyable treat, but for now, I'd wait.
Wasteland 2 Director's Cut is, at the minute, somewhat of a disappointment for consoles. The wonder and sense of exploration it was attempting is severely diminished because the controls, and the bugs make it hard to enjoy. Hopefully this can be fixed in future releases, but at the time of writing, Wasteland 2 is just shy of being really worth playing.
Fe is by no means perfect, but it is a delightful experience that stays with you long after you've put down the controller. Plus the little pup is very cute.
Episode 4 of The Council, titled Burning Bridges, gets the game back into its stride, even if the conversations are a bit disappointing. The RPG progression is starting to pay off, though.
Amplitude won't take over your Rock Band party nights, but it might be quirky enough to give you a few evenings of trippy, challenging button mashing. If you enjoy music games, give it a try.
Pathfinder: Kingmaker is a huge game. The depths of its mechanics seem to have no limit while the time spent playing it is equally eternal. With complex rules and stripped back tutorials, though, it is not an easy game to jump into to say the least.
The Council Episode Two brings a lot to the excellent first episode, but some of its experiments don't pay out like they should have. The story is on point, but the puzzles needed a little more work.
Light Fall as pretty as it is dark, and with a few new ideas well fitted into older mechanics. It might be a little too difficult sometimes, but it's a 2D platformer with a story worth playing through.