Elegy For A Dead World is a great provocation with some wonderful ideas behind it, but I'm not sure where the draw is after the first fifteen minutes. It is a game that could be wonderful with the inclusion of local or networked multiplayer (co-writing about these worlds would be magical) or a little more direction from the designers. That said, as it stands it is merely a set of good-to-great ideas that cohere in a form that failed to capture my imagination.
You can destroy your smile again with the game modes of old in a new graphical package. If you're looking for the next big, huge, mind-blowing iteration that jumps us forward fifty years in shape-on-shape violence, then it isn't here. I don't need to navigate a three dimensional pomegranate with my mine-laying drone in order to enjoy myself. In fact, it takes away from that enjoyment. You might feel differently.
DMC: Definitive Edition puts a decent game back in the limelight with some additional content that launches it up above decent and into great. Also there's a moment where a demon yells "fuck you" and Dante yells "fuck you!" and then the demon yells "FUCK YOUUUU!!!" and now you get to experience that in glorious HD resolution at sixty frames per second in the year of our Lord two thousand and fifteen.
At the end of the day, The Handsome Collection contains more Borderlands than I would ever want to play, and the likelihood that you will enjoy it or not has more to do with your being a fan of the series already or not. It is an immense amount of gameplay "value" for what you will spend on the collection, and if you're looking for something to kick a few hundred hours into, there are less interesting games you could be playing.
Project CARS is a racing game that simulates the act of racing lots of different vehicles in locations all over the world. It is very excellent at that, and if you like the idea of a racing sim you should give it a shot. I had a great time racing around the tracks, but it isn't something I am going to turn on very many more times. If a good simulation of driving cars at moderate-to-fast speeds is what really rocks your world, buy this game because I don't think it gets better than this. If you want something a little more exciting, grab the infinitely-excellent Blur or start rocking your Big Wheel again.
Does The Escapists explore or expose anything the average person doesn't already know about prisons? I don't think so. It is a puzzle game, and if you enjoy puzzles and you have an extreme amount of patience, I would encourage you to check out The Escapists. If you're looking for a hard, or systemic, view on prisons, I would suggest looking elsewhere.
Arkham Knight translates a very particular kind of Batman into a very particular kind of game, and when the developers are short-circuiting your play experience to tell a good story, there are some unthinkably good moments. When they are going through the motions of combat and high-concept comic bookery, there are some unbelievably terrible and laughable moments. Despite wading through the latter, my memories of the former are grand enough that I think they're worth getting to.
There's a solution [to my issues with the game], I guess. It would be to recruit my team of five and play with people I know. It would be to vet the world and close myself off from the weird chance of playing with randos. Lots of people have no choice but to do this for various reasons. I understand that's a solution, but it isn't a road I want to go down. I want to be open to the clever teammate. I want to be open to the all-star player who happens to queue alone. I want to be open to wonder.
Guild of Dungeoneering might be my new thirty-minute game, unseating Spelunky as the game I play while waiting for dinner to finish cooking or while I'm listening to an album. It keeps me playing without bleeding me dry, and I think about lost fights and incomplete dungeons for longer than I should while not playing the game.