Janine Hawkins
In a tide of games trying to capitalize on Hearthstone's success, Duelyst still stands out.
Bravely Second takes after its predecessor almost to a fault
Moon Hunters has a good story to tell, but grinds it to dust in the process.
Devilian doesn't ask for much, and delivers just enough to pass the time.
Paper Jam's cute and punchy moments are offset by its frustrating repetition
While Telltale's other recent games have very broad appeal, most of them are decidedly intended for a more mature audience. Minecraft: Story Mode feels like it's aiming lower… in more than one sense. It's incredibly easy to underestimate the complexity of material that younger audiences can handle, and it's something that happens constantly.
Board gaming come to life, with none of the missing pieces.
Toren shoots for the moon but lands nowhere special.
Believe it or not my biggest problem with The Sims 4 Get to Work isn't that my bakery was a bust. It's that pretty much everything it adds to the game is one-sided. As far as I can tell I can't send my sims to the hospital or the police station or the lab to look around. It's interesting enough to work in these locations, but how much more interesting could it be with outward-facing interactions?
Sunless Sea's contemplative pace and reams of text won't appeal to every player, but if you have a little patience, and an appreciation for atmospheric story telling, then it'll be hard to pass this one up.