Filipe Salgado


7 games reviewed
73.7 average score
76 median score
16.7% of games recommended
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Gabriel Knight is a game best thought of in the past tense. It works the second the game is finished and becomes a highlight reel. The pulp plot briskness, with the seared-in mood acquired from wandering in circles. The moment-to-moment frustrations fade. That's why playing the 20th Anniversary remake of Gabriel Knight broke that spell again.

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76 / 100 - Unrest
Aug 7, 2014

Unrest is a short, smart work. Most roleplaying games are about those in power, but Unrest is also about those who aren't.

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74 / 100 - Super Time Force
May 21, 2014

In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.

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Mar 26, 2014

Ground Zeroes is an assured, above-average stealth shooter, something there are an abundance of. For years there has been a vocal group of people who have sought to temper the excesses and eccentricities of Hideo Kojima. In Ground Zeroes, Kojima has finally found an editor.

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76 / 100 - Luftrausers
Mar 18, 2014

Like any other element in a game, score contributes to its meter, its feel, its momentum. Luftrausers is still a good game, but there is something missing here. It is a symphony with the wrong conductor. A football game with no referee. Luftrausers is an arcade game that is not in the present tense.

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Dec 11, 2013

Doki-Doki Universe wants to be a Pixar film. You know: artful, sentimental, tapping into a core of childlike earnestness that was buried beneath years of front-page tragedies and daily grind. But it wants to play it safe; it avoids getting too weird and abstract, as Noby Noby Boy, another storybook toy-game, did. No, Doki-Doki Universe is a Dreamworks film. It teeters between juvenilia for the kids and knowing winks for the adults, never committing to, or satisfying, either.

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8 / 10.0 - Redshirt
Nov 25, 2013

These are all the worst bits, of myself and of Facebook: the push towards less privacy, towards superficial relationships and walls of meaningless birthday greetings. Redshirt is a version of social media without, you know, the social part. It is the ultimate form of solipsism. If most life sims are imperfect reflections of life, Redshirt is, instead, an imperfect reflection of Facebook, itself an imperfect reflection of life. I am in a hall of mirrors and all I see is myself.

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