I have as much trouble evaluating Devil May Cry 4: Special Edition as I do categorizing it. I feel like the game should be so much more than it is, but what they did choose to add goes above and beyond what I expected. The new characters are such strong, fully-developed additions that I find it hard to be upset that the levels are still the same or that the textures haven't aged well.
It is difficult for me to recommend Monster Hunter Generations without any qualifications. What should have been a slam dunk for new players still falls into so many of the pitfalls that have plagued previous games. There is a lot of frustration to be had for both the experienced player who gets bored by the unnecessary slope upward and the novice who finds the slope too overwhelming without a mentor.
I think, however, that I ended up liking it in spite of itself, and could feel the pushback more and more aggressively the longer I played it. It is an enjoyable game, and I have no qualms about calling it one of the best fighting games of this gen, but it does not solve the problems that keep the genre from being for everyone and, in some cases, accelerates those issues. Perhaps that is too heavy a burden for any game to carry, but I still find myself wishing For Honor were capable of it.
There are no drastic changes, just smudges at its corners, and the failure of any apparent dramatic variations feels disappointing in its own right. Capcom could very well have tried something different and experimental, and I think that attempt would have had more virtue than simply a good, portable version of an existing game. Ultra Street Fighter II is indeed fun to play, but I can't help but feel sad to see a legend retire by aiming for the middle.