Tom Hoggins
Avengers 'service' game is struggling for players, but punchy combat and a strong campaign give it a fighting chance of revival
The football is good and The Yard makes a welcome addition, but issues elsewhere are hard to ignore in EA's latest gridiron sim
Studio founded by the co-creator of Halo brings an inventive squad shooter twist that doesn't quite hit the mark
In the trying time of Covid-19, it might be a little on the nose to play a video game in which a devastating contagion that has laid waste to a city community.
Since time immemorial, the simple pleasures of scurrying through a hostile alien planet has been a trusty go-to for video games;
There is nothing new or radical here. But as comforting popcorn gaming to indulge in while you wait for your trip to the pictures? Job done.
In the annual football sim faceoff, fans of Konami's Pro Evolution Soccer have always hung their scarves on the idea that PES is far superior on the pitch than monied rival FIFA.
It all feels mightily uneven. For every thrilling gunfight or anecdote-worthy encounter in the wilderness are other stories of frustration or key non-player characters wandering away from the objective and getting stuck on a rock
At times it can feel that Capcom's samurai adventure Onimusha is one of the PS2's forgotten classics.
For better or worse, French developer Quantic Dream has forged quite the reputation for its lavish interactive dramas.
As I flick through the bulging library on my Nintendo Switch trying to decide what to play, it almost seems quaint to think that less than a year ago we were concerned that Nintendo's hybrid-console wouldn't have enough games.
There is something bewitching in how the immediacy of video games can lead to places other mediums cannot.
Despite its apparent veneer of wet-work homogeneity, Ghost Recon Wildlands is a tricky and, at times, troubling video game to pin down.
The Devil's Daughter is an enjoyable thriller. Albeit one that doesn't always know its strengths.
Its appeal lies in its delightful story and colourful cast, a compelling bunch that would indeed give the Pokédex a run for its money. If only it could find the mechanics to match.
When your mind and digits are one with the music, there is little to beat it.
This exploration of Volterra and its practices by first-time Italian developer LKA is a gruelling, uneven but ultimately worthwhile trek through the peeling corridors of an all too real place. The story follows Renee, a young woman who was committed at Volterra shortly before World War II, as she returns to the hospital's abandoned husk decades later. While Renee herself is a fictional creation, her experiences are a patchwork of real-life patients pieced together from director Luca Dalco's extensive research. You are tacitly cast as a voice inside Renee's head, whom she talks to and questions as you explore the hospital, trying to piece together and make sense of her experience.
As you step aboard the lunar station Tacoma, magnetic boots thunking to the metallic floor, you would be forgiven for a sense of deja vu.
As you might imagine, humanity branching out into a new galaxy comes with a few teething problems.
[T]his is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.