If you’ve ever played either game or the series before, you know what you’re in for, it’s just more. If you haven’t and this is your first time dropping in -- don’t be scared, the opposite transition awaits and gravity will take hold in that this series will launch you to new, fun and endearing heights.
I’d love to see this survive as a franchise -- all the elements are there, it just suffers identity crisis throughout and needs a bigger hook than “alone among a series of islands trying to find answers”. And unfortunately, that’s the game as is presented -- a solitary experience, directionless and without contextual form. Gorgeous, yes, and presented as an ambitious and familiar package with an equally resonant soundtrack, but oddly empty.
We've seen how this can be implemented with <b>Ubisoft</b>'s brilliant “Discovery Tour” mode for both Assassin's Creed Origins and Odyssey -- an interactive journey through history; fact and myth alike, where you control the information available to you, and dive in as deep as <i>you</i> like.
So being shackled to deviceless divulgence of the game's key drivers will be a challenge indeed, but it's one we're willing to take given The Last of Us Part II is arguably one of the year's biggest releases, and stands as something of a swansong for the <b>PlayStation 4</b> as we sit ready to slide into the next generation.
Still, the aforementioned optimism saw Sneaky Bastards pushing forward, culminating in a successful <b>Kickstarter</b> campaign, eventually landing a publisher in <b>Humble Games</b> and finally getting Wildfire into the hands of the witchtastic punter.
The whole thing is amplified through its presentation, which takes cues from <b>Shark Week</b> documentaries, <b>Deadliest Catch</b> and <b>Dirty Jobs</b> (as described to us by the devs themselves), only in hyper satirical form, lead by narrator <b>Chris Parnell</b> (<b>Archer</b>, <b>Rick and Morty</b>) in what is meant to be a *sort of* episodic docuseries format.