Dakoda Barker
Delivers a heavy dose of truth through beautiful narrative.
An honest, captivating ride-along with four best friends who just so happen to save the world through the power of friendship.
Whatever moral fibre Lost Sphear had seems to have been 'lost' by the immaculate moon.
System Rift focuses on the strengths of Deus Ex to craft a satisfying stealth romp.
Mafia III is an engaging narrative with a sadly incomplete system, padded out by repetitive missions and tiresome collectables.
Psycho-Pass seems like a re-run of the first anime season, but that was enjoyable so it works out okay.
ReCore isn't weighed down with baggage but that might leave it feeling a little thin around the edges. Lasers and robot friends!
Inside is a masterclass in minimalist design. Enthralling and enjoyable.
If you like sneaking around but hate engaging with provoking, meaningful discourse then Deus Ex: Mankind Divided has you covered.
Star Ocean is perhaps more accurately described as Star Pond, or Star Singular Drop In An Unseen, Unexplored Ocean. Limited and lacklustre.
The Revolution wants to Make Homefront Great Again but fails to shed the fact it was only ever mediocre to begin with.
Bravely Second: End Layer is inextricably tied to its predecessor but still manages to be a fun, cute, old-school styled RPG.
Assault Android Cactus is a delicious dish best served with everybody.
Just Cause 3: Sky Fortress is like an explosion: brief and kind of awesome. Not very substantial, but on the other hand: jetpacks.
Pokémon Super Mystery Dungeon has good lessons to learn, but chief among them might be persistence: dungeon crawling is tiresome.
The Little Ones is light on actual children but heavy on despair. An emotional insight into the impacts of war on civilians, but not a substantial expansion on the original release.
Just Cause 3 is over-the-top, dumb fun, and incredibly beautiful to boot—when it all eventually loads, of course.
Football Manager 2016 makes accessing the more complex features easier: it's both deeper and more user friendly.
Tales of Zestiria is not bad nor is it broken but it does not offer the wonder that I once found in JRPGs. Perhaps it is like a relationship grown too far apart; we no longer work together but neither knows how to end what has become comfortable, if rote. Maybe something will rekindle the spark, but it's not Tales of Zestiria. It's not you, it's me. Sorry.
Sometimes there are diamonds to be found out in the wastelands. Maybe with a different kind of combat system polish, Skyshine's BEDLAM could be one of those.