UNSIGHTED deserves recognition and exposure not only for the crisp design, beautiful world, hypnotic tunes, and abundant secrets, but for the unique concepts it introduces to great effect, namely the NPC death timers. The stakes in games often lie in winning or losing a fight and having to expend more personal time on a fight that bruised our egos. Here, we have the added layer of humble automaton friends’ lives hanging by a thread. Even though I found several secrets throughout my initial trek, I am absolutely certain more can be uncovered; I just might take a rare plunge into New Game+.
Life is Strange: True Colors opens phenomenally well and then somehow loses its way, never really knowing if it wanted to tell a cheesy conspiracy story or dive completely into slice-of-life territory. I wish it chose an identity. Most of all, I wish it took some chances. I don’t want to say the series is growing stale, but there’s certainly a careful balance needed between giving fans what they expect and reinventing some aspect of itself. This is a cool world to get lost in over a weekend, but it may float on by as a passing phase.
A casual speedrun to just get to the end will run about two hours, but if TOEM is played how it’s “intended,” then expect to get a few hours out of it, while completionists might hit five or more. If content’s your concern, there it is, but if a high-quality, easygoing experience to escape the anxiety of these pandemic times—or whatever ails you—then TOEM works wonders. The world needs more TOEM, and it’s been a pleasure to get to live in this meditative place, even if only for a short while.
I imagine this will be a title that enthusiasts will speculate on and theorize over for a long while, while others will pass on it in frustration as it leaves a bad taste in their mouths. Although not totally satisfying, I’m glad I played it, and I think for the right person, this is a rewarding and thought-provoking adventure.
Kitaria Fables is an action RPG with a failed farming component. Hell, even the action RPG aspect is failed. The dialogue, while cute and child-like, goes on and on with more telling and less showing. On its surface, this looks like a fun kids game, but the punishing enemies and excessive text tell otherwise. I’m not sure who this is for. Actually, I’d say it’s for no one. In no way is this any fun. It felt like work from beginning to end, and I can’t even say that’s because I was doing any farming.
I could go on and on about all of the other bells and whistles, like the importance of spending multitools wisely at upgrade terminals, the incredible procedural generation of the levels and enemies, the more than a dozen modes to play, all of the in-game achievements to earn, and the plentiful secrets, but those are best discovered when you buy this game. If you’ve got a strategic bone in your body, you have to buy this. Go, buy it now. It’s $25 at full price, which might as well be an act of charity considering the quantity and quality of what you’re getting.
Clocking in one whole run of about six episodes took me seven hours. After dabbling in New Game+ for a little bit to complete my relationship bars and discover all of the collectibles, I expect to invest another seven hours. Road 96 offers a unique style and storytelling that the gaming industry desperately needs right now. I worry that this one will float under many people’s radar as it’s by no means an edge-of-your-seat story with larger-than-life actors. This is a chill game with cozy vibes mixed with a little bit of social unrest to shake things up a bit. Conflict! At any rate, if you have the need for this sort of title in your life, Road 96 scratches the itch well.