Bob Richardson
- To The Moon
- Final Fantasy Tactics
- Pillars of Eternity
Bob Richardson's Reviews
Hades is a game for almost everyone. The only people I could see not getting struck by Aphrodite are those who can’t stand procedural generation or action games at all. If you’ve got even a cursory interest in roguelikes or action RPGs, you absolutely cannot pass this game up. Its only real shortcoming is the less-than-stellar story, which is a first for Supergiant Games. Rest assured, the gameplay, characters, secrets, and customization more than make up for a lack of a gripping narrative.
For the time rich, this JRPG behemoth will enrich the lives of many and occasionally frustrate with its monotony.
Tacticians and fans of deckbuilder RPGs will find one of the best implementations of the genre since Slay the Spire.
Suited for those with a sense of humor who enjoy the idea of poking fun at just about anyone on a pedestal.
An exemplar of how several complex systems can work seamlessly together.
No one should play this. Whatever your genre or thematic preference, there are assuredly several better options.
If you're looking to dive into a world and have the time to spare, Iceborne expands on an already massively satisfying experience.
Disco Elysium is a landmark title in gaming that will hopefully set a new standard for quality game design and writing. Everything offered within feels like a work borne from passion and talent, but that latter part’s what has me worried. I would love for Disco Elysium to somehow plant a flag that boldly proclaims, “Here! THIS is what we need to be doing and THIS is how you do it!” Even if a developer understands the “passion” part of the equation and puts in the time and resources, that doesn’t always mean they have a talent for this caliber of game. This review’s already gone on far too long, but I have to convey the affection I have for the central protagonist and his companion — their chemistry. Despite how much of a screw-up he is, I still love him for all his quirks and failings. And I made him that. Perhaps he’s a reflection of myself in some way since I have finally, for the first time ever, been given the true freedom to create the protagonist I want and not some flawless, altruistic knight who’s come to save the day.
"The whole affair felt either rushed or like a product borne from a lack of experience."
...since the enemies grow stronger as I grow stronger, these miniscule increases in stats only keep me afloat, and never add anything interesting to how I approach enemies.