UNSIGHTED deserves recognition and exposure not only for the crisp design, beautiful world, hypnotic tunes, and abundant secrets, but for the unique concepts it introduces to great effect, namely the NPC death timers. The stakes in games often lie in winning or losing a fight and having to expend more personal time on a fight that bruised our egos. Here, we have the added layer of humble automaton friends’ lives hanging by a thread. Even though I found several secrets throughout my initial trek, I am absolutely certain more can be uncovered; I just might take a rare plunge into New Game+.
Life is Strange: True Colors opens phenomenally well and then somehow loses its way, never really knowing if it wanted to tell a cheesy conspiracy story or dive completely into slice-of-life territory. I wish it chose an identity. Most of all, I wish it took some chances. I don’t want to say the series is growing stale, but there’s certainly a careful balance needed between giving fans what they expect and reinventing some aspect of itself. This is a cool world to get lost in over a weekend, but it may float on by as a passing phase.