Philip Kollar
The Legend of Korra does a disservice to its much-loved source material
A City Sleeps has too little content and a frustrating main conceit
The Evil Within has a strong foundation in the past but fails to build on it
If you have the three or four hours to devote to it and care about the future of games as a storytelling medium, Ethan Carter is must-play.
DriveClub isn't a huge leap forward but has smart ideas in its multiplayer
Middle-earth: Shadow of Mordor tells a good story but provides the tools to discover even better tales
As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the deep well of content native to the latter.
Infamous: First Light is at its best if you've never played Second Son
The Walking Dead Season 2 Finale is never quite as meaningful or powerful as the first season
Hohokum is beautiful but shallow
Divinity: Original Sin is one of the deepest and most unforgettable games I've played all year
Episode 4 is a step back for the season and the series
Wildstar is familiar territory, but it's smartly made and fun nonetheless
The Last Tinker: City of Colors left me with a dopey grin
Among the Sleep builds an engaging, terrifying experience on top of simple, buggy mechanics
DreadOut's potential is never realized in its messy first act
Mario Kart 8 doesn't mess with the formula much, but it left me smiling
Episode 3's unforgettable villain made me feel like a bad guy...in a good way
Bound by Flame is a generic mess
Hearthstone pulled me into a new genre and refuses to let me go