Megan Farokhmanesh
Sportsfriends hardly feels like a video game, and that's what makes it so special. It's an experience that anyone can enjoy, regardless of their gaming experience, totally irrespective of their specialty at sports or team-based games.
Spotlight focuses on movement itself
It's a series of small, deliberate steps that efficiently clears the way for longer, more exciting strides.
Persona Q is a fan-pleaser that doesn't sacrifice quality
Kirby and the Rainbow Curse shines because it's a simple game that delivers superbly on a simple concept. You're repeating many of the same actions again and again, but with each new stroke it feels more refined, more graceful.
By ignoring so much of the first chapter's successful formula, Dreamfall Chapters: Book 2 digs into some of the larger issues that may come to shape the overall game. But the price it pays feels too steep.
In portable form, Xenoblade Chronicles has more room to breathe
It's been days since I finished the game, but I can't stop thinking about it. Her Story nails the dark, voyeuristic nature of true crime and the curiosity that follows.
Book 3: Realms is where things finally get moving
Lost Dimension is flawed but fun
'Dark Room' exhibits the best and worst of what Life is Strange has to offer
"Polarized" feels a lot like a dog chasing its tail. We're used to Life is Strange taking back its most extreme consequences, because up until now that's been the entire point of the game: to fix things. But this episode is so focused on that idea — fixing it — that we sort of lose everything in between here. And all those little details are what made me love the series to begin with.
Push Me Pull You offers simple fun for everyone
Shin Megami Tensei 4: Apocalypse is a familiar, yet enjoyable journey