After Red Dead Redemption 2's story concludes, a huge epilogue begins, and the game's already gargantuan map grows even larger. I'm eager to dig into this postgame, where it seems I'll be free to focus on taking in the beautiful, meticulously simulated world, rather than hurling myself into the middle of it.
This isn't a restoration — the team isn't simply retracing the lines and rejuvenating the colors — and yet it sets out, intentionally, to reproduce the source text, warts and all. Each time I battled with the camera and controls, I imagined the creators of this new Colossus considering niche theories on restoration that you'd expect from a city zoning board trying to protect a historic building. How much of the bad stuff must be kept? Where a classic building often retains the exterior, the answer for a classic game appears to be all interior.
Battlegrounds manages to exist within the crowded shooter genre in an unfinished state, and feel both fresh and creatively complete. From its early access launch on March 23 to its official launch today, Dec. 20, its creators have had nine months to repair, polish and expand on their baby. That the most substantial updates have been improved server performance, vaulting and car horns speaks to the confidence Greene and his squad have in the game's foundation.
The Frozen Wilds arrives in time to petition for a spot on Game of the Year lists. The expansion accomplishes this goal with ease, rehashing what worked the first time around. Sure, The Frozen Wilds doesn't add much new, and shares Horizon's flaws, but the expansion operates fine when taken as simply more of a great thing.
Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. It's as simple or difficult as you want it to be. Sure, it borrows great ideas quite liberally. But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.