Neal Ronaghan
As long as the online keeps running well, Mario Tennis Aces will be worth revisiting. I still have my concerns of the new mechanics being a little too focused on the ability to block, but Mario's grand sports return has more than enough good in it to make up for smaller miscues like that. This is an encouraging return to form for Camelot.
For what it is, Hexologic is a pleasant experience. I always feel weird discussing price in reviews, but since this game launched at $2.99 on Switch, expectations of what it should be need to be adjusted accordingly. At $3, Hexologic is a light, worthwhile experience. It's not going to surprise you with oodles of content, but it's a great foundation for a much deeper and longer lasting puzzler.
The music is positively sublime especially when paired with the gorgeous art and animation. If you're craving a good fantasy story and are down for some fun tactical turn-based fare, this series is one to follow through on. The finale can't come soon enough even if the battles and story segments along the way might thin the party in tragic ways.
Soccer Slammers is an amusing multiplayer game that isn't really worth checking out unless you have others to play it with. It might not live up to the titans of soccer video game history, but it'll do as a nice compliment to FIFA, especially for the less technical crowd.
Legendary Eleven just kind of feels and looks like a fuzzy drawing of EA's FIFA games. It's passable at best, but is off enough to not be worthwhile if you're seeking out some good old-fashioned arcadey soccer on your Switch. The only hope for Legendary Eleven is that developer Eclipse Games is going to update it over time, but as long as the base feels this raw and frustrating, I can't recommend it.
This offbeat and peculiar puzzle game takes a ridiculous concept and manages to shape it into a shockingly deep, balanced, and varied low-key masterpiece. I was looking forward to checking this game out since it was shown off, but I never expected it to be this good. Don't sleep on Sushi Striker, but be mindful that you'll probably really want to eat sushi after playing it for a while.
I never knew I wanted a bullet-less shoot-'em-up that was dripping with rhythm game style, but that's exactly what Just Shapes & Beats is. It's a thoroughly unique game with a myriad of options that can be played in a variety of ways. It's awesome.
Treating this game like a super-serious RPG is the wrong way to go about it, as that's where the holes start to emerge, whether it's the middling combat or the mildly annoying quest and item management troubles. This is a comedy, pure and simple, and thankfully it's one that's clever and funny in a way that makes up for any lesser gameplay segments. It's a great chaser between the ample supply of serious games out there, especially if you have Stupid Walking turned on.
On their own, the 12 games in this collection might not be worth it to most people outside of series fans, but the full Street Fighter 30th Anniversary Collection is a package of interesting past significance. It's the kind of thing that could be used in the future to explain the first decade of the series. Even if you would inevitably get thrashed taking this game online, this collection's overall production values and ease of use make it something that can be toyed with and enjoyed even if you can barely Hadouken. Outside of the lack of a good arcade stick option on Switch and rough online play, if you want to play some old Street Fighter games, this is likely the best option out there and should be for a long time.
Yoku's Island Express is far from bad. It has great ideas, a very good soundtrack, and competent gameplay. But while there's not too much actively wrong with it, it doesn't do anything exceptionally well either. It'll do.
The only shame is that Dead-Heat Breakers is launching on the 3DS at a time when the system is old hat. If you have the desire to put down your Switch and play some 3DS, Dillon's Dead-Heat Breakers is very much recommended. Here's hoping the silent armadillo makes it to the greener pastures of the Switch in the future.
Multiplayer is where the mileage of this game is, and if you can get into this with friends, it can be glorious. Otherwise, it's a really funny concept that might only hang around for a night or two of laughs. That's totally fine, especially because the name Disco Dodgeball Remix is still humorous by its very existence.
If your favorite aspects of Fire Emblem games were the story and you're antsy waiting for the series to arrive on Switch, sitting down with The Banner Saga might be a good way to sooth your tactical RPG desires.
At the end of the day, Wizard of Legend is a totally fine arcade-style dungeon crawling roguelite. It's not near the top of the genre, or even near the top of the genre's Switch representation, but with the fun two-player experience, it's a respectable addition. If you'd rather sling spells then shoot guns, dance among the dead, or jump around, Wizard of Legend is a good game to pick up.
The overworld is nicely streamlined and the dungeons, aside from being a tight fit on the Switch screen, are fun to explore. To top it off, the Joe Mad art is excellent and the overall presentation is superb. Nightwar is truly a fantastic RPG, and if you could wipe away the minor technical woes, it's one of the best available on Switch so far.
The wacky narrative escapades in Death Road to Canada are where it excels, but it falls apart when you actually want to progress. The brutal, random nature too often made me feel like I had little agency in my quest, which made it hard to really care about ever making it to Canada reliably. The reward for my death road was the unusual tales I created along the way, not the gameplay.
If you're looking for something substantive or something that doesn't have vexing controls and frustrating moments, this doesn't deliver that. What you see is what you get. No more no less.
No better time than now to finally play Retro Studios' excellent Donkey Kong sequel.
While the introductory RC Car is a quick 10-minute build, the other four (Motorbike, Piano, Fishing Rod, and House) are much more involved.
It's just all over rather quickly. I like Light Fall a whole lot and I could have stood for some more of it, maybe with some less spaced-out checkpoints and a less disappointing finale. As it stands, it's good game that ends a little too soon.