Brandon Howard
- Tactics Ogre: Let Us Cling Together
- Paper Mario: The Thousand Year Door
- Bayonetta 2
Brandon Howard's Reviews
Action Henk is definitely worth looking into for those who miss the long gone days and blistering speeds of, well, certain other platforming giants. While perhaps not quite as polished as it could be, with its definite lack of variety in level design and relatively short length, it's still a solid pick up for fans of those racing-like platformers. There's a lot of character built into the world, with references to other games and long-loved in-jokes. Even if it's not perfect, it's fast, it's fun, and it's a genuinely good time.
While No Man's Sky does suffer from some technical glitches that occasionally impact play, it's built on solid foundations, and it starts out feeling genuinely fresh and exciting. As it progresses, however, the experience peters out with the realisation that exploration is really all there is to do. Each piece of the journey only exists to further the journey itself, and there's no real reward except for additional opportunities for exploration, and any sense of personal achievement is wiped out. There's definitely something exciting about this infinite world, but infinity begins to look the same after a while.
For those who like the original game, Mutant Mudds Super Challenge is like the ultra hard mode expansion to that. It's an extremely challenging experience that doesn't really build on its predecessor so much as it takes the difficulty of it up to eleven.
While there's a lot of small improvements all around, the same issues that plagued the first episode are still here, albeit a bit less noticeable. It's an enjoyable experience, but one that isn't quite living up to its potential.
Dance Magic has some really unique and interesting things going for it, and it's easy to come back to the battle system over and over just for how addictive it is to string together musical combos. That being said, the core game does struggle with occasionally imprecise inputs, and the actual tracks don't really feel that great to listen to again and again. While there's a lot to like here, it's definitely a title more geared towards fans of its core rhythm genre; the ones who don't mind delving into a more combative style of dancing.
When it does manage to deliver a hard-hitting narrative, This Is the Police really delivers. All too frequently, however, it's hard to connect with Jack and the other faceless denizens of Freeburg. While the core gameplay does succeed at conveying the challenge of being a police chief in the midst of a collapsing personal world, it doesn't exactly pull off being fun, especially during the frequent, slower moments.
The biggest frustrations with Rogue Wizards come from the incredibly steep grind that exists right from the outset. While the movement controls are a bit sticky and choppy, the weapon and spell variety is a lot of fun to experiment with, and the changing nature of the dungeons really allows for a lot of variety, even while grinding. Unfortunately, the tedious nature of the combat and the immense number of dungeons that will need to be cleared simply to advance makes it a tough sell for those not devoted to the climb. There's a lot of good ideas here, but the execution is just a bit lacking.
LEGO Worlds is so close to being a fantastic idea that all the little hang-ups feel way more annoying than they should. The creation mode is fantastic, but extremely touchy controls-wise; and it's gated off by necessitating the player to complete the same missions dozens of times each if they want its best tools. The idea of a digital LEGO sandbox is the stuff that dreams are made of and, honestly, it just hasn't been done justice this time around.
Cyberdimension Neptunia: 4 Goddesses Online is a pleasant surprise, actually. The fast-paced combat is a welcome change from the tedious encounter system from previous games, and the story strikes a good balance of cutesy and interesting. Unfortunately, the gameplay gets really repetitive as bosses and enemies get reused level after level, so it's hard to want to keep at it for long. The balancing is completely off, and there's not a lot of challenge past the first couple of dungeons. Still, the gameplay has its charms, and the solid writing makes this one of the first Neptunia titles casual RPG fans and devout Neptune addicts might both enjoy.
The Destiny 2 experience might still be a little off, but this is a pretty good place to jump back into the action.
For the devoted fans of the Neptunia series, this is definitely a title worth picking up. It's still the same reference overdosed, trope obsessed, fanservice heavy RPG series it's always been, and for some, that's great. The new characters are decently charming, and the story is substantially longer than some of the recent Neptunia spin-offs. If cute girls based off of the gaming industry's biggest titans (and has-beens) isn't your thing, though, there are other, better, RPGs worth your time.
Alphadia isn't exactly terrible, but it isn't doing itself any favours, either. The battle system never provides any meaningful challenge, and doesn't function differently enough to really strike a unique chord. The characters all feel extremely flat and one-dimensional, and there isn't a compelling reason to feel engaged in their quest. While the foundational elements are all here, ultimately, there are bound to be JRPGs that are more worth your time.
Guilty Gear 2: Overture blends strategy and action in a way that ultimately diminishes both aspects. While the base mechanics of both systems are solid, neither really comes across as defining, making the entire experience feel a bit half-baked. A serious push to take the game in either direction might have yielded better results, but as it stands, it's hard to imagine an audience that would really enjoy the experience this title provides.
Minecraft: Story Mode Season Two fails to capture both the creative freedom of Minecraft, and the meaningful storytelling of a Telltale Games series. While there's definitely some niche appeal for those who are extremely invested in the world and lore of Minecraft, the story and characters don't stand out enough to make this a super compelling title. If Minecraft is something people love playing, they're better off just sticking to it.
Curse of Osiris doesn't really do anything to enhance the Destiny 2 experience, aside from the new raid and some nice quality of life upgrades.
InnerSpace falls more than a bit short of the heights it aspires to. The levels feel hard to navigate and they aren't helped by the laggy controls and constant motion of the Cartographer. It feels poorly optimised for Nintendo Switch, with frequent camera stutters and choppy frame-rates. It's overall a very unsatisfying experience, which is made all the more frustrating by the sheer potential InnerSpace has. The beautiful environments and quietly haunting atmosphere are still enchanting, but everything else just feels empty.
The PC version of Dynasty Warriors 9 is frustrating, more for its wasted potential than anything else. The game is difficult to control on PC, and that significantly hinders a lot of the fun, fast-paced combat, which is all-too scarce at times. Additionally, while the open-world approach is a great direction for the series, it doesn't capture the epic battles that the series is known for in the same way. Maps are either too crowded, or frightfully empty. It's nice to see Omega Force taking the series in a new direction, but this entry hasn't quite found its footing.
Rainbow Skies is not only uninspired, it feels almost like a cheap nostalgia cash-in for JRPG enthusiasts. The characters are generally annoying and mostly one-dimensional, and the writing is quite poor and riddled with syntax issues. The explorative nature of the game is something that players might be drawn to, but that's not enough to carry the significantly weaker portions of the game. The combat system is sort of cute in its simplicity, but it's not unique enough to keep players invested throughout all the annoying little quirks that fill up the majority of Rainbow Skies
Ultimately, Cutie Pets Pick Berries feels grossly unsuited for its platform, largely through an input method that doesn't suit its fast pace. While there is some fun to be had by creating perfectly constructed combos of fancy fruits, the lack of direction and explanation behind the mechanics make it hard to pick up. While it might (and that's a big might) be hard to put down after that initial stage, the eventual aggravation behind a lack of endgame and its painful controls make it an outing best left out in the woods.
MegaTagmension Blanc + Neptune VS Zombies suffers from the same problems as its predecessors, with a clunky battle system and convoluted storytelling. It's gratuitous fan service for Neptunia fans in the form of a rough and unpolished hack and slash, but it amounts to little else. The robust cast of characters doesn't do much to mask the bigger issues with the combat, and while there are differences between the characters, there are few meaningful choices to be made when selecting one. Even the most devoted Neptunia fans will have a hard time swallowing this one.