Top Critic Average
Developers: TT Games, Traveller's Tales
Publisher: Warner Bros. Interactive Entertainment
LEGO® Worlds is a galaxy of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Explore each World and unlock new discoveries: from cowboys and giraffes to vampires and polar bears, to steamrollers, race cars, and colossal digging machines! Use the multi-tool to shape environments and alter any World to your liking: raise the terrain to create vast mountain ranges, or enter the Brick-by-Brick editor to build anything you can imagine. Save your creations to build with them again. LEGO Worlds enables you to populate your Worlds with many weird and wonderful characters, creatures, models, and driveable vehicles, and then play out your own unique adventures. Probably not worth upsetting the Skeletons though…
New LEGO Worlds - Game Trailer
LEGO Worlds is commendable for its environmental diversity and the power of its creative tools to build anything you can dream of or manipulate every castle, hillside, and forest in sight. Unfortunately, fiddly menus, a pretty terrible combat system, and at times clunky and unfriendly construction controls weigh down on the wonder of finding and creating. Despite all this, I still find myself drawn back into it to discover what more the designers have hidden in the world-generation code, as coming across a massive ruined castle or an active volcano for the first time is always a treat - and an inspiration for what I want to build next.
This is a platform that Travellers Tales are looking to build on, and indeed have since its original launch on PC, and with continuing growth there’s the potential here for something essential for Lego enthusiasts. As it stands though, for all of the merit and freedom that Lego Worlds affords, it’s still bound by many of the same problems as its predecessors.