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Rogue Wizards Media
Rogue Wizards Trailer
Critic Reviews for Rogue Wizards
Rogue Wizards is a solid casual roguelike with unique monster designs, perpetually generated dungeons and 10-12 hours of story-mode gameplay. Dungeons themselves are challenging and fun, requiring a bit strategy to defeat monsters which utilize truly unique and interesting attacks. While the boss battles and AI are a little lackluster, the ability to teleport within floors, bonuses for defeating all enemies, and the replayability offered by the Gauntlet mode make Rogue Wizards a good investment for the small price tag of $15.
Light and simple isn't a bad thing, but Rogue Wizards is too light and too simple, and a tad too slow for its scaled-down design to feel deliciously more-ish. While it's not bad, it didn't leave any real lasting impression barring a mental sigh at what could've been.
While its story and approach play it safe, the smooth gameplay and optional “perma-death” Hard Mode still bring plenty to enjoy. With a wide variety of weapons and spells to choose from and a unique experience behind each randomly-generated door, it keeps things fresh without stepping too far outside of established comfort zones.
The random nature of so many of Rogue Wizards' elements guarantees experiences that are dynamic, but the repetitive core gameplay and tedium of inventory management can also make them monotonous. The Story mode's narrative doesn't add anything to make the gameplay more compelling, so you may be better off with the Gauntlet mode's endless dungeon. Either way, this game works best in casual play sessions.
Rogue Wizards is a fantastic roguelike dungeon crawler that delivers fun and challenging gameplay with a mildly interesting story. The gauntlet mode provides a lot of replay value and although the game has some issues, the attention to detail enhances the simple yet strategic gameplay to a real gem of an indie game.
The biggest frustrations with Rogue Wizards come from the incredibly steep grind that exists right from the outset. While the movement controls are a bit sticky and choppy, the weapon and spell variety is a lot of fun to experiment with, and the changing nature of the dungeons really allows for a lot of variety, even while grinding. Unfortunately, the tedious nature of the combat and the immense number of dungeons that will need to be cleared simply to advance makes it a tough sell for those not devoted to the climb. There's a lot of good ideas here, but the execution is just a bit lacking.