Ian Soltes


74 games reviewed
63.5 average score
70 median score
24.3% of games recommended
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Jan 5, 2016

Tales of Zestiria, despite its pointless attempt to reinvent the wheel, holds its own very well and is a solid and enjoyable RPG. Some longtime fans may end up being disappointed due to the attempt to fix what wasn't broken, but it all ultimately fits together and works well enough. This might not be the King Arthur of the Tales series, but it's still at least present at the Round Table.

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6 / 10 - Blood Bowl II
Jan 6, 2016

What little Blood Bowl 2 does wrong is more a result of its unconventional mix-up than any technical shortcomings of the game. Combining sports and RPGs is a tricky thing at best, and while Blood Bowl 2 pulls it off well, to say the mix is perfect wouldn't be right. This is fun to play through and through, even if the audience might be limited.

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Jan 13, 2016

Those who are interested in Sakura Swim Club will likely know already what it is and have their minds decently made up about if it should be purchased or not. As a visual novel it's flat and basic, but it does manage to avoid being frustrating and isn't really 'harmful' in any way for its audience. People not interested in this "genre" will be just fine skipping it, as it holds no desire to deviate from it.

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Jan 13, 2016

There are many upsides to Prison Architect. From its smooth and easy controls, strong gameplay, and the chance for anyone to test how they would react when placed at a position of power. Of course, the game is not without its downsides either, such as the way it can end up fairly monotone once the game is mastered, but, as a whole, it's very worthwhile.

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Feb 2, 2016

Sorcery! Parts 1 & 2 has a great story through and through, and the weight of the various choices and potential outcomes does, indeed, feel very heavy and involved. If nothing else, this will be worthwhile to play purely as a story. However, its short length is its real weak point, as the adventure will be over too soon, but at least there is the chance to try all of the various other paths to add some longevity.

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The real problem with this expansion is that the amount of content doesn't feel balanced. The Chinese campaign might have been fine, but it didn't even touch on the four prior civilizations and didn't feel like it expanded the world. The added civilization is great and it's nice to see the game grow after such dormancy, but it's also overpowered. The good more than outweighs the bad, however, and, with luck, the 'Age of' series will return in full-on glory!

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Feb 11, 2016

The primary issue with The Age of Decadence is that it feels as if all its problems could be fixed with one simple patch, but weren't. Giving a bit more detail in the quest journal? Would help a lot but not available. Mini-map? Nope. A bit more colour along with some more definition? Sorry. Clothes that don't restrict AP so that streaking wouldn't be the requirement for high-AP combat? Not an option. In its current state it's unpolished at best, but has some potential; potential that, sadly, seems like it has been denied. It shouldn't be avoided, however, as it would be average and, potentially, even enjoyable with these issues ironed out - but it currently feels more of a bore to play, with little to keep interest from tediously running back and forth because it couldn't be bothered to mention where an NPC might be.

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7 / 10 - Hard West
Feb 13, 2016

The game is solid. It's not going to be legendary in any aspect, and has a few problems such as broken abilities, but is enjoyable all-around and nice to play. Effort was put in and it pays off in the form of actually feeling like its own unique title instead of just another rip-off even if the occasional flashback to fighting aliens happens.

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While Infinite Space III doesn't do anything wrong, it also doesn't do much at all. Even bad games, while bad, at least do something to make them be distinct in one's memory. This game lacks even that. It almost feels like a bargain bin game found for only a small amount of money, surrounded by clearance copies of Bejeweled knock-offs, multiple variations of Mahjong, and that one odd Barbie game that seems like someone should have bought or thrown out but has been there untouched for several years.

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6 / 10 - Dark Cloud
Feb 17, 2016

Does Dark Cloud hold up and withstand the test of time? Yes, it does - quite well in fact. The problem is that, even at its launch, while it was fun from an objective viewpoint, it had some problems. In no way is it bad, though, as, quite clearly, everything is made competently and enjoyable. Just that its age lines are quite clear and the rising standards of the industry will make this title an interesting throwback worth playing, but perfectly fine to ignore as well.

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Feb 28, 2016

As a game, Tales of Symphonia is still the shining gem it once was… in regards to story, that is. The story that was so strong, the characters that became so beloved, and so much more, are all present and correct. However, as an update, this feels like it was lazily done, with only a small amount of effort put in.

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Sorry Neptune, but with this shortage of content (though what is present is at least 'decent'), and outside of the map variety, there isn't much choice for a score. This isn't a PC game. It's a port of a portable title and it shows. Maybe some of the flaws, such as character variety, will be fixed later on through DLC, but… the water is warm and, while people may be more than willing to welcome Hyperdimension Neptunia into this new field, this seems more than willing to just sit on the edge and let its feet dangle into the pool than anything.

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Mar 26, 2016

It's really sad to see scores slowly slide down like this, but with Crusader Kings II seemingly starting to get stuck in a rut due to a lack of a desire to release things like new maps (hint: China/Japan or a fantasy-style alternate campaign), there wasn't really anywhere for Conclave to go that wasn't 'sequelitus.' As a content patch it would get an A, but as an expansion? Sadly, not so much.

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With the involved and great story, lovely art, and multiple paths and outcomes, there is little doubt as to the quality of the game. It is a wonderful story, packaged up as the third part in a much larger, epic tale. It feels a bit short at times, but makes up for it with multiple paths and several ways to handle situations.

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It allows you to play as the Slavic nations. In other words: it offers exactly what it says on the tin. It might be one thing if this majorly changed the gameplay or tried something major but, as-is, there simply isn't anything to talk about. The Slavs do help with the Huns being OP problem, but, on the whole, it's just three new civilisations to play as.

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Hyperdevotion Noire is a great little side-game that was clearly put together with some skill, and the solid character writing more than holds it together. Those looking for a great strategy RPG may want to look elsewhere, but Neptune fans fond of the previous entries will be more than pleased to find Goddess Black Heart is a very well made game.

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May 3, 2016

It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a "choose your own adventure" book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.

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While it's certainly not 'bad', it's also not 'good', and is more like 'just there'. Our seas aren't that deep it seems, though not quite that shallow either.

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8 / 10 - Overwatch
Jun 3, 2016

Overwatch has all the glitz and polish expected of a Blizzard game, with all the usual underlying quality. It is highly unlikely that this game will go under or stop being supported, as well. However, its volume of content is a bit questionable for a game that costs $40 to even play. With that said, every other aspect shines, and is helped heavily by its unique MOBA-esque character system and the ability to switch in the middle of a map. It has been said that new champions and the like will be free, and if that's true, Overwatch will only climb uphill.

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Aegis of Earth has one interesting idea and… that's about it. With its simple mechanics, okay story, and generally unimpressive presentation, it's okay for a portable game for quick bursts or killing time. However, those seeking more engaging tower defence titles best look elsewhere. This game has a place, but were it not on a portable console, would likely be in for an official reprimand. As-is, it fits in just well enough with the 'short spurt of play' ideology that makes it acceptable for a handheld title.

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