Alec Meer


161 games reviewed
80.0 average score
80 median score
80.0% of games recommended
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Nov 10, 2013

This time around, the repeat journey was absolutely worth it, and I'm glad if surprised to end 2013 finding that XCOM was my greatest timesink for a second year running. It won't, naturally, change the minds of anyone who felt XCOM was a betrayal of X-COM, but if like me you're contented by the Gollop and Firaxis efforts co-existing and doing their own thing rather than replacing each other, this really is an excellent add-on despite a few pulled punches.

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There's a sadness to that as much as there is to our limited time with a fully-operational Rapture, but at the same time Burial At Sea is extremely effective at posing big, gnawing and dramatic new questions to a riddle we thought answered. I am so very hungry for part two, but I do hope it gives us more Rapture-in-light as well as answers, self-reference and metatextuality. Burial

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Nov 18, 2013

It's the best Assassin's Creed yet! Which is 90% because Black Flag, a a third-person action adventure about pirates in the Caribbean, isn't really an Assassin's Creed game in the traditional sense, and 10% because the lead character is from Swansea.

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Unscored - The Novelist
Dec 9, 2013

I was deeply disappointed to find after all my worrying and all my sacrifice that The Novelist's conclusions are suspiciously neat, too mechanical and too implausible in the family permanently cutting off one option in favour of another rather than pursuing compromise later in their lives – the destination is, sadly, not the measure of the journey. Some familial interactions ring hollow too, sound too scripted, too dramatic, too perfect. Nonetheless, it's a journey I'm glad I made.

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Unscored - The Banner Saga
Jan 21, 2014

Yeah, I love the world and the existential agony of it all, but I just don't think it's a particularly well-realised strategy game too.

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Jan 29, 2014

It's an uneven experience, populated as much by frustration as it is by triumph, but it feels technically solid and is appropriately enormous and secret-filled.

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Feb 12, 2014

In terms of making people want to play because it looks beautiful and strange, rather than because it's an adventure game. Unfortunately the latter creates huge expectations, an albatross they hung around their own neck.

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Unscored - Banished
Feb 18, 2014

Aside from interface complaints, I would not really call Banished a bad game. I would also not call it a pleasant game.

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Unscored - Luftrausers
Mar 18, 2014

[Luftrausers] is such a little thing. I have to focus hard to remember it when it's not right there in front of me. It probably doesn't have much staying power. But when it's there, when the sound of machine-marking throbs through my speakers, when I drop like a stone into the ocean then rebound heroically skywards, with smoke pouring out my engines, it's everything that matters.

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Sky-high ambition. Incredible visual design and attention to detail. Promise it couldn't possibly live up to. Shortcuts. Pride. A fall.

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