This time around, the repeat journey was absolutely worth it, and I'm glad if surprised to end 2013 finding that XCOM was my greatest timesink for a second year running. It won't, naturally, change the minds of anyone who felt XCOM was a betrayal of X-COM, but if like me you're contented by the Gollop and Firaxis efforts co-existing and doing their own thing rather than replacing each other, this really is an excellent add-on despite a few pulled punches.
There's a sadness to that as much as there is to our limited time with a fully-operational Rapture, but at the same time Burial At Sea is extremely effective at posing big, gnawing and dramatic new questions to a riddle we thought answered. I am so very hungry for part two, but I do hope it gives us more Rapture-in-light as well as answers, self-reference and metatextuality. Burial
It's the best Assassin's Creed yet! Which is 90% because Black Flag, a a third-person action adventure about pirates in the Caribbean, isn't really an Assassin's Creed game in the traditional sense, and 10% because the lead character is from Swansea.
I was deeply disappointed to find after all my worrying and all my sacrifice that The Novelist's conclusions are suspiciously neat, too mechanical and too implausible in the family permanently cutting off one option in favour of another rather than pursuing compromise later in their lives – the destination is, sadly, not the measure of the journey. Some familial interactions ring hollow too, sound too scripted, too dramatic, too perfect. Nonetheless, it's a journey I'm glad I made.
[Luftrausers] is such a little thing. I have to focus hard to remember it when it's not right there in front of me. It probably doesn't have much staying power. But when it's there, when the sound of machine-marking throbs through my speakers, when I drop like a stone into the ocean then rebound heroically skywards, with smoke pouring out my engines, it's everything that matters.