Brendan Caldwell
With that in mind (among other crimes) it would be easy to see him as the charlatan he is said to be by his enemies. But there are also moments that reveal a more complicated and conflicted man. In a short game full of haughty songs and jokes about willies, that’s an impressive achievement.
If you don’t mind button bashing through some brawls, just to see more of these good fellas solving bad problems with their strong fists and stern words, Yakuza Kiwami 2 is ready, once again, to get ridiculous.
This is a remarkably good fighting game, and it feels like a disservice to the craftsmanship of its creators not to acknowledge that.
Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.
I find it better to approach this as a good waste of time, a detailed disasterworld to saunter through for a couple of weeks.
Objects In Space goes from being “space sim with fun buttons” to being “space sim with heart”.
Regardless of its limitations, Exodus still deserves its place among its underground comrades. In many ways it’s better, and I’m very glad they didn’t just repeat the same subterranean journey again.
But besides all this, it is simply a good time. And there is an unmistakable, open-hearted joy to fixing problems for people as an intimidating agony uncle. Even if it usually involves hitting them with a bike first.
Dumb, funny, exhilarating, varied and full of stupid explosions. Like the drones it summons, Ace Combat 7 is not exactly self-aware. But it is close enough, judging from the humour of its over-the-top action. And it barely matters anyway, because it’s a damn fun videogame.
In summary, it’s good and I like it.
A lighter souls, yes. But not a lesser one.
In all, I’m pleased by my scrappy fights, and my tutelage of Hooves the horse man continues.
When a single character’s dialogue is the most annoying thing about a card game, the creators probably deserve some credit. Lord knows the voice acting is at least as good as it is The Witcher 3: Wild Hunt, and so is the writing. By that I mean the writing is a passable exploration of fantasy tropes and power politics that’ll probably become hugely overrated.
It can be confounding at first, not to mention the ugliness of those grey boxes. But it doesn’t take long to realise that this is something special. A management game that feels like you’re in charge of people – beautiful, flawed people – instead of a handful of impersonal bots. And it’s those little people who will keep you going.
If you play in co-op, you'll probably be able to ignore the flaws long enough to have a jolly evening or two with some friends (Windows 10 friends only, of course) and if you're dead set on rolling around in the blood and gore, I suggest this is how you play it.
I'd happily recommend FFXII to a particular type of person.
So much of this world is best experienced via first-hand discovery.
Shadowhand is built entirely on a foundation of muddy luck. Sometimes the cards come up in such a way that you can combo twenty or more in a row. Sometimes you have to pass your turn over and over again, waiting for a useful 7 or 5 to show itself. That's why I find it unsatisfying.
Suspicious Developments have distilled that chaotic kinaesthesia into something much smaller, smarter and spacier, which is absolutely to be praised.
I only wish that the mechanics and feeling of Pyreball lived up to that strong storytelling, because it so often feels like an interruption to a great tale.