Brendan Caldwell
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
The game is also, yes, small in stature, it is one-note, it can be enjoyed in one sitting until you reach the crest of conditioning and competence, if not completion. It is single-minded to the point of being playable with precisely one digit. You might play it for a single day, as I did, have a wonderful time covering yourself with blood, and be satisfied to never touch it again. But if these are flaws they are also proof of focus and refinement. Disc Room might be readily slept on, but if you are the kind of tough game obsessive, a connoisseur of arcade death, or a bullet hellion who cannot resist the call to mastery, these rooms should be approached wakeful and willing and ready to die.
So yeah, it has more than a bit of roughness to it. But hoo boy, do I admire its spirit, its extra-ness, its enthusiasm for small-scale RPG design.
If I have to fight through listless combat, buggy UI, and an onslaught of juvenile gags to see one of the many endings, I’d rather leave the snowfields of Colorado behind. To hell with the consequences.
For anyone hoping it would bring a little modern fluidity to a long-stagnant genre, you might have to moonwalk upwards from this one. But for Ragers, it’s a sturdy score-attacking blowout to while away some hours, perfecting your flying knees and enflamed uppercuts, arguing over who deserves the trash salad.
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Its saving virtue is that it is a right biggo, a thoughtless blast of blockbuster ‘splosions, a popcorn game, the grand kahuna you can point to when some bore starts burping on about how single player is dead
If you missed the first Surge, but always meant to take a look, hop into this one instead. Think of it as a shortcut to a better game.
Blair Witch is lumbering and predictable, as horror often is, and the rattling moments come mostly from jumpscares. The rest is a tepid sort of horror.
I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.
I wrote most of this review, then felt maybe I was being too harsh. So I took a break and went back. I wanted to enjoy it.
If you want a tiny, varied Deus Ex that will make you laugh, this is it.
At its heart, Pathologic 2 is a frustrating game. Ten times more interesting than your average immersive sim (probably the genre it belongs), yet hundreds of times less inviting.
It feels a bit eager at times, a UI that is maybe too minimal and trusting. If your scrolling comes to rest on one of these days for even a short while, it’ll launch right into that day. There’s no clicking to confirm. But you eventually get used to this, discerning the day by the drum beats that accompany each drag of the mouse wheel.
With that in mind (among other crimes) it would be easy to see him as the charlatan he is said to be by his enemies. But there are also moments that reveal a more complicated and conflicted man. In a short game full of haughty songs and jokes about willies, that’s an impressive achievement.
If you don’t mind button bashing through some brawls, just to see more of these good fellas solving bad problems with their strong fists and stern words, Yakuza Kiwami 2 is ready, once again, to get ridiculous.
This is a remarkably good fighting game, and it feels like a disservice to the craftsmanship of its creators not to acknowledge that.
Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.
I find it better to approach this as a good waste of time, a detailed disasterworld to saunter through for a couple of weeks.
Objects In Space goes from being “space sim with fun buttons” to being “space sim with heart”.