Brendan Caldwell
It’s a bit of a mixed bag. If you’re happy to sit idly waiting for balloons of jobs to pop up, and take each day as slowly as it comes, then you’ll probably get a lot more out of this tale of corruption and downfalls than I did. But if you’re interested in deeper systems and micromanaging your officers, forget it, it’s Chinatown.
All in all, I found it difficult to get into Crea in the same way I did for its forefathers. It would be easy for me to say that part of that is down to fatigue with the genre – I have been through it all before, after all. But that is not the main problem I have with this latecomer. The fact is, it just does everything less well.
This is what you have waiting for you: a ridiculous and pointless horror story, and a slow death. It’s wonderful.
Overall, Ashes isn’t bad, it’s just very plain. Gorgeous, but plain. There’s nothing here that hasn’t been done before and done better.
At level 26, I'm enjoying The Division. At level 30, I'm worried it'll get repetitive.
[T]he state of your ship is what keeps you going. You fight more to earn more to buy more. In this way it is a very transparent game. But also a repetitive one, and overall, a mixed bag. I know a game is not capturing me when, as a reviewer, I keep checking my "hours played" stat on Steam to see if I can fairly say: "OK, that's enough". Still, I recognise there are always those who want more space sauce, who won't mind fighting on a 2D plane, and who will be much more possessed by upgrading their own "Wobblenaut".
else Heart.Break() helps you to see programming for the magic it is. It may have made me feel I had neglected an entire realm of the world. But it also showed me that it's never too late to learn.
[T]hose who haven't got it by now may be quite happy to continue ignoring it. I think this would be an enormous shame. If this is you, I want to tell you that it is a game worth playing.
In Kerbal Space Program, we have a perfect game of experimentation. Checking to see what goes wrong and correcting your next trial accordingly. When struggling with my first launches and landings, and the tricky controls, I was close to believing it was a game of impossible luck. But it is so far from that as to make the initial belief laughable. Instead, it is about accruing and applying small units of knowledge, one on top of the other.
Most of the time, Elite works. The excitement, even the boredom, of the game is still preserved for me as something I am happy to have paid for. But it would be a poor reviewer indeed who did not mention that the sim's rough edges have not been satisfactorily sanded down.
Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd. For people like me, it is a bruising gauntlet of defeat. But even I can see the appeal. Putting aside the fact that to play online you need a quad-core processor instead of a brain, the game itself has a huge amont of character.