Graham Smith
I think there are two reasons I play strategy games. One is for complex campaigns requiring deep thought and careful planning, whether that be in Unity of Command or Supreme Commander. The other is for the relaxing power trip provided by swirling numbers of units, as in Eufloria or Galcon Fusion. Infested Planet sits somewhere between the two, a mid-point that's more satisfying in some ways for the greater sense of accomplishment it delivers and less satisfying in others for the frustration of never quite letting you relax.
Towerfall is a traditional pleasure, and it's easy to see why it's fun with friends or against the computer, because we've all played games like it before and can remember that they were fun. But there's an extra level of beauty and elegance in Towerfall's animations and mechanics, and it's those that make Towerfall special.
It's just that it's really a game about the levels, about solving them as puzzles. They were good enough that I enjoyed the night I spent completing it, but I don't think they're good enough – in variety, in opportunity for personal expression – for me to want to go back and perfect all of them.
As a singleplayer game, rushing towards completing its series of AI fights at faster and faster speeds is a pleasing diversion, sustained by the AI which seems as silly and quirky as any person. As a multiplayer game, it's destined to be brought out late at night, whenever you've got friends around. Don't worry, you'll say. Nidhogg is easy to explain.
I liked the idea. I wanted to like the game. Instead I'll treat it as I do most of my annoying friends on Facebook, and press Ignore.
Straightforward and replayable, Spelunky is precision engineered to make death fair, funny, and a story worth sharing.