10 Second Ninja

Fair10 Second Ninja header image
70

Top Critic Average

63%

Critics Recommend

Eurogamer
8 / 10
Hardcore Gamer
2 / 5
God is a Geek
9 / 10
VideoGamer
8 / 10
Digital Spy
3 / 5
Softpedia
7 / 10
NoobFeed
87 / 100
Kritiqal
Unscored
Creators: Mastertronic, GameDesignDan
Release Date: Mar 5, 2014 - PC
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10 Second Ninja Media

Mastertronic Presents: 10 Second Ninja Launch Trailer [Censored] thumbnail

Mastertronic Presents: 10 Second Ninja Launch Trailer [Censored]

10 Second Ninja Screenshot 1

Critic Reviews for 10 Second Ninja

10 Second Ninja is a brief but expertly built piece of work; a game that offers the most hardcore of action-platforming but does so under the guise of simplicity and accessibility.

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If you love the idea of speed runs and like the thrill of making every move count to beat the clock, then 10 Second Ninja might be for you. For everyone else, though, 10 Second Ninja is a repetitive and dull game, one whose philosophy on improvement is player-hostile for the entire ride.

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If you wanted to barrel through and just see all the levels, you could probably do so in a few hours. But only the very skilled will get to see the bonus levels, and before the end it's likely you'll need to back to previous levels to get the requisite amount of stars to unlock them. But it's never punishing; it's just about skill.

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Sleek, action packed, thumb breaking platforming.

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Ultimately rewarding, 10 Second Ninja puts both your reflexes with a controller and your own personal mettle to the test for a game that can be just as hard to put down as it is to pick back up again.

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I liked the time spent with 10 Second Ninja, although I wish it would just a little bit less punishing.

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Why hours of failure is worth enduring for the sweet taste of victory, if only for a second. There may be a few skill hurdles to overcome at first, but once you best them, 10 Second Ninja is nothing short of sublime.

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10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.

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