Ben Barrett
Legacy of the Void, in true Blizzard fashion, doesn't break astounding new ground but does build expertly on what's come before. With an ending so ridiculous I couldn't help but love it, including three of the finest levels ever put in a strategy game, and a plot that never lets up on twists and went brilliantly unspoiled in marketing materials thus far, I don't know how else I would have put the series to rest. No matter your experience with the RTS, StarCraft 2's campaigns are only matched for value and fun by one another.
Every tone it attempts is struck with confidence and talent, from creeping horror to outright terror to reflective serenity. Give it a moment and you'll be stuck with it until you're finished.
Much like life, Always Sometimes Monsters is brilliant but flawed. There's strong stuff in there, made only better by its rarity within games.
Inferior to competitors and predecessors in every respect.
For a certain crowd of challenge gamers and speedrunners, this is your new devotion. You'll laugh and cry and swear and, I hope, create works of beauty through world records and live runs. For the rest of us, you'll need to judge whether the incredible style, absolutely extraordinary soundtrack and stellar highs are worth the lows that will make you want to snap your keyboard in half.
Fixes problems, buffs loot, nerfs boredom. A worthy expansion.
Sleek, action packed, thumb breaking platforming.