Top Critic Average
Publisher: Rising Star Games
Cloudbuilt succeeds remarkably in proving that how a game feels and what you do within it can tell stories all on their own. The monologues contextualise the gameplay, and knowing that Demi is pushing through her own recovery maps cleanly onto the difficult jumps, complicated wall-runs and well-placed shots. Cloudbuilt is a game in which you'll die a lot, and that's not an accident. Demi's progress is slow and painful. Yours will be too, but that in itself carries meaning. Sometimes the quiet, narrow victories are the most meaningful.
Cloudbuilt is frustrating. It's frustrating to play and frustrating to recommend. I like the style, I like the parkour mechanics overall, but there's a lot of junk to contend with. The antagonistic design (minefields everywhere) is one thing, but the unforgiving checkpoints and limited lives lead to a lot of repetition. Meanwhile, the combat ends up about as unsatisfying as Mirror's Edge, with worse enemies that either absorb too many bullets or deflect them with shields anyway. If you want something that is going to fight you every step of the way as you shave seconds off of run times (and you have a strong pinky finger), this is for you.
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Cloudbuilt - Discovery Gameplay Trailer