Being completely new to the series, I have to say that Digimon Story Cyber Sleuth was a surprising treat for me. I love the JRPG genre, and while the turn-based and slightly grindy nature of the combat likely will not bring new fans to the series, I found it comfortable and accessible to play. On top of that, the cute nature of the critters was not the deterrent to my interest I had always sort of expected, because I enjoyed the virtual world of EDEN and the core story around the game's events.
There is an almost unbridled energy to the Naruto show and manga that translates over to the video game medium very effectively. The combat is not the deepest, but there is nuance to learn and master and the story and set pieces help to deliver on that frantic energy the show is known for.
A few new wrinkles such as the team-up attacks and the really cool audio part of the presentation are quite welcome, and I think these superhero games lend themselves to the TT Games better than most genres due to the large number of unique skills. It's reliable fun, but we keep saying this - TT Games needs to start bringing some genuinely original new ways of looking at LEGO, or the scores will start to fall as people get very tired of doing the same thing over and over again.
Unfortunately Attractio fails to deliver on some of its potential. The theme could have been better explored and the rough edges on the control detract from the inherent fun of the puzzles. More than anything else, however, is that Attractio doesn't do anything to progress its genre. Portal-style first-person puzzle/ exploration games are everywhere these days. Where this might have stood out half a decade ago, now it's just one of an awful many, delivering not much more than unfulfilled potential.
It makes a good transition from PC to console, but Rebel Galaxy was far too vapid and uninspired to be a really stand out game in the first place. While that means it's not terrible, it's also a complete waste of what the far reaches of outer space offers for creative narrative, and this is deeply disappointing.
There is plenty of fun to be had here with friends, but just make sure your expectations are in line with what you will be getting here. It is fun for a while, and well made for what it is, but for a game that relies so intensely on the multiplayer action, it's just not quite up there with the best in the genre.
While trying to think of adjectives for Starwhal, I came up with a handful. Weird. Colourful. Quirky. Entertaining. Funny. These are some of the better ones I could offer. However, it is worth noting some of the others that sprang to mind as I continued to play. Shallow, Simple. Repetitive. Thankfully the former descriptions outweigh the latter, but it would be unfair to dismiss those latter items completely. If you have some friends or kids to play Starwhal with, pick up some controllers and lose yourself in its ridiculous antics.
Starpoint Gemini 2 is difficult to get into, and I wish the narrative had been more interesting as well. However, the ability to play the game several different ways while reaching out and exploring a beautiful, expansive space helps to make the investment of time worth it. It is great to see a game like this coming to console, as the genre is far better represented on PC.
Tom Clancy's Rainbow Six Siege is a very attractive game that clearly had some effort put into the visuals. Beyond that, the title offers more tactical gameplay than most shooters on the market. The biggest sin that the game commits is that it just offers so little overall content. Whether the game sustains a minimum community to continue being playable while Ubisoft gets the content up to scratch through that promised free DLC remains very much up for debate.