Matt Sainsbury
Aside from excluding a vast swathe of the world from having the same opportunity to take control of their favourite teams as most Europeans do, Football Manager 23 Touch is a substantial step forward for the developer. For perhaps the first time they’ve figured out how to make the enormity of data that you’re going to spend hours looking at and tweaking playable with a controller. It might not sound like much, but that must have been a monumentally challenging UI effort, and the development team really did nail it.
While Harvestella takes a while to get going, the journey is rich, rewarding and wholesome. For a genre that is usually the province of the mid-tier developers, having something like this that doesn’t cut corners, doesn’t feel like a series of concessions and feels creatively liberating is an inherent joy. Many years ago I read a wonderful analysis of Harvest Moon that effectively argued that the series has been so popular in Japan for so long because farming is a genuinely aspirational pursuit to so many people, who feel locked into soul-crushing and exhausting work in concrete jungles. That being the case, the pure fantasy escapism of Harvestella makes a particularly potent example of its little genre indeed, and for just about anyone on the planet right now, this is exactly what we needed.
For everyone else, there is nothing quite like Mount & Blade. This expansive, massive, deeply immersive blend of open world, open-ended RPG and medieval strategy might be the biggest time sink on the PlayStation 5, but it’s also one of the most rewarding. The stories of heroics and failures that you can write for yourself while playing this game are positively Shakesperean, and this is one of those rare times where failure is as entertaining as success, because there’s an excellent, emergent story in that.
Tactics Ogre Reborn is the essence of one of video game’s true masterpieces. On this, the second remake, it has proven that it is functionally timeless, both in terms of storytelling and the quality of play. There weren’t many tactics JRPGs around before Tactics Ogre, and those that were largely looked to Fire Emblem for inspiration. Now, though, the isometric combat system that so many tactics JRPGs use these days was inspired directly by two classics – this one, and Final Fantasy Tactics. We have a lot to thank Tactics Ogre for, and Reborn demonstrates just how playable it still is.
Whimsical fantasy has always been the name of Doraemon, and in this context, both the original Story of Seasons collaboration and now this one is the perfect video game partner for the beloved manga icon. I do find it slightly strange that these games get localised, given that the anime, manga and films don’t tend to be, but perhaps Bandai Namco is counting on the warm spirit and people’s never-ending love for Story of Seasons to draw them in, rather than the iconic mascot. And if so, that makes sense, because once you peel past the Doraemon exterior, you’ll realise that this is a classic Story of Seasons title, to the point of being nostalgic, and in this case, that’s a very Good thing.
Paradigm Paradox is not terrible. It’s a perfectly readable visual novel, and the twist it gives to the magical girls story – putting it in the context of an otome – was one worth exploring. However, I’ve got to say that I expect far better from Otomate. This is a studio that produces the most beautiful visual novels, with the most vivid characters and settings, of all. Against that studio’s lofty standards this one is, unfortunately, a big misstep.
Ragnarök is popcorn entertainment, and there’s nothing inherently wrong with that. This game’s going to sell a billion copies for a reason.
That being said, Yomawari: Lost In The Dark is such a fascinating, beautiful little horror game. With some smart mechanics, spot-on perfect pacing and atmosphere, and an intense, melancholy narrative this horror experience achieves something rare for video game horror: spooky good times that will make you think and even feel.
With a better localisation Richman 11 would be essential to people who enjoy digital board games. It’s not quite as good as Square Enix’s equivalent series, but, again, since Square Enix isn’t localising those, good on Softstar for stepping up. Unfortunately the poor localisation does mean that the game comes across as obtuse and will only be for people who have a lot of experience in this kind of experience, and the patience to learn this one’s quirks over several sessions.
I don’t want to take anything away from this game, though. I have enjoyed Star Ocean: The Divine Force more than any game in the series since the third one. The developers have calibrated just about everything about this game perfectly, from the classically entertaining JRPG plot and characters, to the incredible aesthetics and superb pacing. The Divine Force is by no means a short game, but it has a way of making the hours fly past so that it never feels like it’s dragging on your time. Yes, the combat is a little unrefined and too pacey for its own good, but it’s still very playable, and totally worth dealing with to enjoy the most exotic JRPG of 2022.
Thanks to excellent characterisation, a true understanding of how to work with both hyperbole and surrealism within a narrative, and a ridiculously complex, but rewarding, combat system, Bayonetta 3 has been well worth the wait.
As the latest burger off the production line, Gotham Knights is fine. It ticks all the boxes, name-drops all the right characters, has the right voice actors, and is a big, expensive project that looks and plays like it should. At the end of the day, though, you’re still eating a greasy burger with no nutritional value whatsoever. While it’s fine to say “yeah but sometimes that’s fun,” there is a point where we need to acknowledge that this is all some people eat. That’s not healthy and I, for one, am sick of superhero nonsense being such a vacuum of talent producing such mindless output, when the games industry (and Hollywood) could be doing so much more.
Kamiwaza is, no doubt, going to be written up as a “product of its times,” but I think that writing it off like that is missing the mark a little. It’s true that even in this “remastered” state it looks like a PS2 game (excellent aesthetics, but primitive technical execution). However, Kamiwaza is an ambitious and boundary-pushing game. By turns surrealistic and funny, sincere and layered, it’s one of the most eclectic and interesting titles you’ll play this year, and it is a very good thing that it has finally been localised. You’ll understand why it never managed to influence too many other developers, but without fascinating and experimental things like this, we’d live in a very boring world.
Honestly, Fragment’s Note+ comes across as what would happen if someone who smooshes dolls or figures together to make them kiss were to write a visual novel. There is a lot of talent that went into making some of the elements of the game. The art is nice, and given more narrative context the “steamy” scenes would have been so much more fun. The localisation is also far better than the game deserves. It’s just that underneath it all is a ridiculously, stupidly juvenile story, and there’s no saving that.
Australia has a long history and heritage in video games, but very rarely do I see Australian game developers aim to contribute to our national body of narrative work like Wayward Strand does, and I cannot express in words just how admirable I find this effort to be.
You come to a visual novel for the narrative, of course, and Chaos;Head Noah does some exceptional things with its storytelling. Throwing such an unlikable protagonist at players seems like an outright risk in 2022, given that YA authors have somehow dominated the literature discourse to demand we must always sympathise with a heroic protagonist at all times else the story is problematic. Being willing to depict some pretty extreme scenarios that are designed to make the player uncomfortable is, equally, a risk in a world that has decided that all entertainment should be uplifting and positive. Chaos;Head is probably more transgressive now, in 2022, than it would have been back in 2008, and that only makes it more potent, and essential, as a work of art.
SuperPower 3 does allow you to lead any nation on the planet in any way that you might like to. Unfortunately, while the game is only as exciting as a pile of spreadsheets, it’s nowhere near deep enough to feel like a genuine political simulator. It needed more fireworks and a sense that the decisions that you were making were really impacting on the nation and, once you were powerful enough, international balance. As it stands, all that’s really on offer is a bunch of numbers endlessly ticking over.
You’re just buying into a Farmville-like game with two dozen hopping furballs, and while that’s inherently pleasant and happy, it doesn’t make for a game that is particularly memorable or has any longevity or replay value.
It’s really just the storytelling that lets Absolute Tactics down, but unfortunately, this isn’t a genre where you can easily hide poor writing. Unless you have a particularly high tolerance for the literary equivalent of dragging nails down a chalkboard, this is one you should probably pass on.
Nonetheless, I found myself utterly captivated by this game, which takes so many creative risks in the name of its vision. The limited “story” in favour of a deeper narrative working on a more subtle level, downbeat and muted visuals, and graceful rather than visceral combat are all things that are lauded in video games, however appropriate to the experience that the developer is crafting. But this team stuck with the vision, and we should be thankful for that. If you do enjoy the likes of theatre, opera, and ballet, then Valkyrie Elysium belongs to the incredibly small group of titles that share a similarity to those art forms, and that’s more than a nice to have, it’s the kind of art we need to see more developers experimenting with.