Matt Sainsbury
With some excellent new modes, fun collectibles and unlocks, and some of the most well-executed Bomberman gameplay we’ve seen in years, Super Bomberman R 2 is a genuine return to form for the classic franchise. The quality of the new modes is genuinely surprising, and it’s all designed according to the kind of multiplayer that is popular right now. In other words, this represents the best chance the 40-year-old venerable franchise has to find a new generation of fans yet.
Lies Of P is a decent Soulslike, but it does squander the main opportunity that it had to differentiate itself. The “dark Pinocchio” theme is intriguing and the developers went about it with the right spirit, but struggled to convert it into something as thought-provoking and deep as it should have been. Take that out of the equation and you’ve got a Soulslike that’s a little heavy-handed in how it makes players engage with it, in a world that looks more inspired in screenshots than it is to actually journey through. Ultimately, as enjoyable as it is, Lies Of P stands testament to just how difficult FromSoftware’s formula really is.
The expanded Utawarerumono franchise might never elevate beyond the most niche of niche properties, but it is a wonderful, positive contribution to video games, and Monochrome Mobius continues translates this from a blend of visual novel and tactics to a traditional JRPG with complete success. This is a beautiful, heartfelt and sweet little game that, at around 30-40 hours, doesn’t outstay its welcome. It also reminds you that sometimes a determination to tell a good story really is better than AAA-blockbuster production excesses and flashy and overly complex gameplay gimmicks alike.
So with all of that, this score is not reflective of the quality of the games (overall). I’ll never get sick of NewZealand Story. Most of the other titles are interesting as a curio, too. The quality of the ports for all of these titles great thanks to Hamster’s technology. However, as a package, this is a woeful excuse for a compilation, and that’s particularly surprising given that it came from the same publisher that gave us the Space Invaders Invincible Collection. That was one of the very best retro collections on the Switch. One I play almost weekly to date. “Disappointing” that Taito Milestones 2 lacks the same effort doesn’t begin to describe what I feel it.
The Science Adventure series has always been the “AAA” of visual novels, offering production values and sheer confidence in the experience that is well beyond what almost anyone else can achieve. Anonymous;Code is, apparently, the end of its particular series, and that’s a massive pity, simply because I don’t think I could ever get sick of this kind of creativity. However, as an anthology of stories, the Science Adventure series are a masterwork within video games, and Anonymous;Code is the perfect, thought provoking, intelligent “page turner” to end things on.
Reading back through this review it sounds negative, but that’s because I’m coming to it from the perspective of someone who generally plays single-player and is passionate about the skill tester side of rhythm games. Samba de Amigo is one of those rare rhythm games that isn’t expressly for me. I do love its quality as a party game, and a drinking game, and so it’ll stay firmly in my Switch’s memory. It’s just that, even despite the cracking soundtrack, it’s also not going to join the rotation of rhythm games I use to de-stress and tune out of the world with.
With Armored Core VI, FromSoftware has demonstrated, yet again, that it has few peers when it comes to intelligent and thought-provoking action. You’ll need to be faster on the draw and quicker with the reactions to survive this game’s bullet ballet-like approach, but you’ll also need to be smart and precise, and there’s elegance to complement with the visceral sound of metal rending. Sadly, that’s all FromSoftware has delivered this time around, and for a company that has mastered the ability to give truly memorable context to its worlds, characters, and battles, the shallow hollowness of this experience is truly disappointing.
Sea of Stars deserves to be played, and almost everyone who does play it will enjoy it. It’s a JRPG made for JRPG fans by people who truly love the genre. There’s even something admirable about how steadfast it is in being a classical homage. The sad reality is that most pastiches that lack the self-awareness to break free of being pale homages are doomed to fade while the classic works they ape remain eternally relevant, but for now, in 2023, if you’ve got some time to spare you could do far worse than Sea of Stars.
At the end of the day, I consider the value of these sports management simulators to be an opportunity to teach the nuances of the sport to laypeople. By understanding the underlying tactics and management structure that goes into those on-field or on-track performances, you do come to a much deeper understanding of the sport itself. Football Manager understands this, but F1 Manager doesn’t quite. Not yet. The presentation of the information is accessible and even elegant, but this is an enormously complex sport, and the developers haven’t found a way to translate this so it’s palatable to people who aren’t already deeply invested in the sport. As enjoyable, comprehensive, and well-designed as F1 Manager is, there’s still work to go to get it to the standards of Football Manager in supporting people to develop a passion for the sport.
When my biggest criticism of a game is “the font isn’t quite right,” I know I’ve played something pretty special. Radiant Tales doesn’t subvert the otome genre. It is not meant to challenge the audience to think deeply about things. It is, simply, a well-written and well-meaning romance story about a troupe of performers and a highly magical adventure they embark on together. It’s like the non-steamy end of Harlequin novels, and there’s nothing wrong with that. Everyone benefits from a little romantic fantasy at times.
Tsugunochi is just a few dollars to purchase, and it is a very pure concept for a horror game. Anyone that’s a fan of the genre should do themselves a favour and pick this one up. As an academic exercise and piece of horror theory, it’s one of those that you do want to pull to pieces and study. This will enable you to better appreciate the way that the better examples of horror work on a psychological and intellectual level.
If you enjoy the turn-based combat of the Heroes of Might & Magic series, then The Dragoness is one of the better and more faithful interpretations of that very specific style.
I never thought I’d see Cricket Captain on the Switch. Cricket Captain 2023 should have stayed on platforms where I wouldn’t have been tempted to pay for it. What a waste of money.
Sword & Fairy Inn 2 is enjoyable. If you’re in the mood for a hyper-casual “simulator” and if you know the characters, so much the better. As someone who enjoys the Sword & Fairy main series a great deal, I don’t regret spending time with this, but at the same time, I do want better fan service spinoffs than this.
Disney Illusion Island is both enjoyable and entertaining, but just as the action in the game zips by with slick efficiency, so too is your memory of the time with it going to be breezy. If you’re able to use it as a way to bond with family or friends, then it’s going to have much more value than as a single-player experience. For those playing solo, expect plenty of charm, but given that it has been developed so that the youngest of children can enjoy it, there just isn’t much substance to it.
Sailing Life has depth, and if you can deal with its rough edges, you may appreciate the grand vision and intent behind it all. I would buy Sailing Life 2 in a heartbeat if the team polished the foundation up and got a better translation team, worked on the consistency of the aesthetics, and made the breadcumb trail less obtuse. Unfortunately, as unrefined as this is, it’s very difficult to imagine this finding much of an audience.
There is a lot to admire about Ed-0. Conceptually it’s spot on, the gameplay is taut, albeit “classical”, and the atmosphere is thick and entertaining. Unfortunately, it’s also a story of missed opportunities, and what could have been a truly stand-out experience ends up being just a flashy B-grade roguelike. Is it worth the time investment? Sure. Is it going to be something you remember for many years to come? Sadly, no.
With any 4X strategy title, there’s a learning curve, and Nobunaga’s Ambition: Awakening is no different in that regard. There’s so much depth to the strategies, stats, and nation management that it will take some hours to learn your way around. However, an efficient interface and an excellent approach to the historical storytelling make this the most accessible Nobunaga’s Ambition we’ve seen in the series’ 40-year history. What’s more, it’s a genuinely excellent alternative to a textbook for anyone that wants to learn something about a period of warfare every bit as fascinating as the Napoleonic Wars, the Three Kingdoms era of China, the civil war in America, the Roman campaigns or the Mongol conquests.
The finest execution of the Pikmin philosophy to date. With any luck, Nintendo will see this as an opportunity for a dedicated spinoff, and continue to build on the excellent foundations it has established here.
Reverie, here, is the culmination of so much that has come before and consequently it is enormously rewarding to play through.