Matt Sainsbury
Buried Stars could have been a 5/5 game, easily. Unfortunately, the narrative thought behind the game really relied on me having a personal interest in the characters and their plight, and thanks to the inelegant and overly literal localisation, it became impossible to see them as anything but constructs and narrative tools.
Giraffe and Annika is the first outing for Atelier Mimina, and as a statement of intent, it shows us a developer that we should be paying attention to.
This new entry with Project Cars has given the series an identity crisis, and where the developers could have taken their existing learning and delivered the previous Project Cars vision to an all-new degree, instead we've got the team effectively starting from scratch again.
It relishes in being brazen to the point that it knows it's going to draw some eye rolls. It also knows that many of its fans will enjoy both the brazenness and the eye rolls from the puritans - it's edgy like that. But, really, it's great. It's an excellent blend of "kart" racer and jetski playground, and it is built with a level of precision and eye for detail that I think will surprise and impress many
An excellent simulation of an excellent sport.
The writing in Through the Darkest of Times is evocative, powerful and poignant. Too often it's undermined by the game also having systems that contain the same kind of resource juggling and time management that we see in anime dating sims.
I wish I could delve more deeply into the themes in this review, because there's a lot to talk about with this particular dark mystery and I'm looking forward to discussing it at greater length with people down the track, but just be aware going in that there are layers of nuance to this game that it will never get the credit it deserves for.
These are the good vintage fighting games, in other words, and you'll probably find yourself coming back to them more often than you'd think because they're just that playable and charming in their highly-refined and precise simplicity.
It's neither the perfect dungeon crawler nor the most stand-out visual novel, however, the blend of the two, coupled with the strong anime license leveraged with the greatest of competencies, still make this one a very solid time-filler.
This is a really enjoyable strategy game, and has so much room to grow that it's genuinely exciting. Adding additional factions and campaigns will add to the longevity of Fantasy General II, but even as it is right now, this is a near-perfect blend of tight, varied tactical action, gorgeous fantasy aesthetics and plenty of depth. It has been great to welcome a beloved classic back.
Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
I know the knee-jerk response to any mobile game-like “cute and charming arcade experience” is to assume it’s some kind of cheap shovelware, but Dodo Peak is precise, clean action, with well-designed levels that straddle the line between encouraging creativity among players and giving them a specific range of different puzzles and logical traps to overcome. It’s bright, cheery fun that people of all ages can enjoy, and is something well suited to the Nintendo Switch platform
While I admire the ambition of Cradle Games, with Hellpoint they've shot for the stars but well missed the mark.
The game has an intriguing premise and I want to believe the developers had some intelligent ideas behind what they're doing, but between the painfully shallow strategy, the laboured (via translation) writing, the mundane, uninspired presentation and the shonky interface and UX, there was nowhere left for me to go to find something I admired about this game.
Fairy Tail is pure comfort food for people who, like me, count the JRPG as the favourite genre.
Not everyone will be able to stomach Carrion's atmosphere and gleeful violence. But those that can will find an experience that is beautiful in being so grotesque.
There's nothing else quite like Rock of Ages out there. It's a mesh of things that shouldn't work together, and that's why I suspect no one else has tried to replicate the mad genius of ACE Team's work.
From the gentle subversion of the nature of progress in roguelikes, to the razor-focus on a sweet, paternal-style relationship between a robot and his ward, told with minimalistic elegance, Void Terrarium is a mature, different, and interesting take on the genre.
TroubleDays is fine, all said. It’s a fairly brief romance visual novel with a really gorgeous character model and pinup-worthy key art. Narrative and characterisation is all over the place in the attempted service of humour, and the cheap localisation is distracting at times, but let’s face it, if you’re going to play TroubleDays it’s for one particular reason and, lack of nudity aside, you’re not going to be disappointed in what you get back out of it.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.