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Drawn To Life: Two Realms

Digital Continue, 505 Games
Dec 7, 2020 - Nintendo Switch, PC
Weak

OpenCritic Rating

51

Top Critic Average

18%

Critics Recommend

IGN Italy
6 / 10
DualShockers
5.5 / 10
Nintendo Life
4 / 10
Screen Rant
3 / 5
Pure Nintendo
3 / 10
Spaziogames
6.9 / 10
GBAtemp
5 / 10
Digitally Downloaded
2.5 / 5
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Drawn To Life: Two Realms Trailers

Drawn to Life: Two Realms OUT NOW! [ESRB] thumbnail

Drawn to Life: Two Realms OUT NOW! [ESRB]

Drawn to Life Two Realms - Announcement Trailer [ESRB] thumbnail

Drawn to Life Two Realms - Announcement Trailer [ESRB]


Drawn To Life: Two Realms Screenshots



Critic Reviews for Drawn To Life: Two Realms

Drawn to Life: Two Realms loses some of the series' most characteristic traits while attempting to gain new ones. The result is a mixed bag, combining interesting levels and an overall pleasant narrative department with many technical flaws, unjustified difficulty spikes and a game that often seems to aim at the wrong target audience.

Review in Italian | Read full review

Drawn to Life: Two Realms presents an interesting premise and an occasionally charming world, but never quite lives up to any of it.

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Drawn To Life: Two Realms is a sequel that fails to replicate what made the Drawn To Life games so compelling: the actual drawing part. It's pretty (and pretty cheap), but the puzzle-platforming underwhelms and the story drags; if you're a hardcore fan of the franchise then we dare say you'll be able to extract a modicum of enjoyment here, but there's an equal chance that, as a series aficionado, the changes made to the basic gameplay will annoy you the most.

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Fun but without too much depth.

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Drawn to Life: Two Realms lacks creativity in the gameplay and is overall a pretty dull experience.

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Drawn to Life Two Realms is pretty enjoyable: the combination of platform, puzzle solving and the huge editor, are able to fascinate young gamers.

Review in Italian | Read full review

The failure to allow a stylus to be used is a huge oversight in my humble opinion, and, at worst, you could use your fingers to draw on the touch screen or place the level editor items around, and this would have been more intuitive and fun. Everything feels overly simplified, and though the more you play the more you get to experience, it's quite a task to endure it all.

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I am happy to see that Drawn To Life is still mulling around in the minds of the creators. I'm not the world's biggest fan of platformers, but I greatly enjoyed the playful creativity and customisation that the original games offered. That Two Realms has somehow pulled back on a concept that even primitive DS and Wii titles managed perfectly well is very disappointing, but I hope that the low price point means that this was just a token first effort that will lead into a more substantial, and conceptually true, re-boot down the track.

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